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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
InSpectreRetro wrote:His treasure system was on searches you'd roll a d6, on a 1-2 you'd find a random equipment card, on a 3-4 you'd find a treasure card and on a 5-6 a random artifact.
If there was a specific treasure he'd award it to the first searcher.
Sometimes he'd require searching specific furniture, sometimes he didn't.
Sometimes after awarding 1 or 2 things in a room he'd say there was nothing else.
He removed the damage done by pit traps, but if a 2nd hero fell in, onto another hero, they'd both take damage. He also allowed players to spend movement to climb down and climb back up instead of jumping after they'd been revealed. Sometimes he could make climbing out require 1 additional movement point.
He used a 'hard corners' rule that prevented diagonal attacking around walls and through doorways.
For wandering monsters he would use whatever monster he wanted and make it make sense to where the heroes were in that moment.
In our game he allowed casters to use a 'rest action's to recover all of their spells after every spell had been used. ...
He allowed non-wizard characters to attack diagonally regardless of their weapon. He also allowed moving diagonally.


Farwatcher wrote:Heroes don’t die at 0 Body Points.
Instead, a hero that reaches 0 Body Points OR 0 Mind Points goes into shock. While in shock, the hero rolls only 1 red die to move, 1 combat die when attacking, and 2 combat dice when defending.
While in shock, if a hero takes damage that would reduce their Body Points or Mind Points below zero, the hero is instead knocked prone. A prone hero:
-can be moved through by monsters
-does not block line of sight
-rolls 1 less combat die when attacking or defending (minimum of 1)
-rolls 1 less movement die on his next turn (minimum of 1), then automatically stands up.
= one hit
= one hit & pushback
= cancels one hit











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