So I wait for the other heroes to catch up before I open this new door & guess what, its a lone Goblin.
Now I feel like an idiot & most likely another hero will get the kill. Lame!
If only there was a way to partially know what types of enemies are behind a door & I've found only three:
PEEK THROUGH KEYHOLE
Invented on the forum years ago for this purpose, if you dig around you'll find it.
Not sure if it allowed you to see all monsters & furniture inside a room or just one type of monster (just Orcs) but not other Goblins & Fimirs in there I can't remember. Also pretty sure a roll was required.
LISTENING
This is you simply putting your ear to a door & making a MindPoint roll to discern one or more "species" that might be in there. Skeletons walking around, Goblins talking etc.
HOLD DOOR SHUT
You open the door, take a full look around at everyone & they at you, now you must hold the door shut till the other heroes arrive! Lol
This would be a contested strength roll between the hero & up to three monsters on the other side if furniture permits three monsters to stand in front of and adjacent to the door. Up to three heroes can do the same.
I have my own strength/Athletics system for this but you can use whatever.
LISTENING & PEEKING could be handled similarly using MindPoints, roll
's:ONE
= You identify ONE of the weakest species in the room (a single
is placed on the board). TWO
's = You ID ONE of the weakest & ONE of the next strongest (ONE
& ONE
).THREE
's = etc, etc.I think you should never show how many of each species is in there & never show a Boss or even lesser Bosses like Goblin Shamans so as to keep some suspense. I suggest not showing more than one piece of furniture (if any) when PEEKING for this same reason.
Of course you don't need intelligence to PEEK through a key hole but you would when identifying languages, outfits ( since its blurry) or sounds & I just like using MindPoints whenever i can, but you do you.
When LISTENING you won't "hear" furniture of course & None of these show traps or Secret Doors.
The whole point of this is to give Hero's with higher MindPoints something to feel cool about, gives a lone exploring hero something to do & finally to allow the Wizard better odds at slaying monsters by himself dammit!
Anyway, have any of you guys dabbled in this lately or did it cause problems?
















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