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Corpse Looting

Discuss new Rules for HeroQuest.

Re: Corpse Looting

Postby DragonHead » August 25th, 2010, 9:12 am

Her ryno I like that idea, may I use it in my games?

By thre way, I have a thief charecter and you can buy moves for them i'm attaching that file AGAIN becuasei t has new stuff

(Okay drathe, new stuff, I haven't posted it all ready :) )
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Re: Corpse Looting

Postby DragonHead » August 25th, 2010, 9:13 am

here it is:
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Clairclaw, The witch lord even The Terror King and Zargon bow before me, part before my will, my power.I am all mighty, I control the universe,the mage of all, the destroyer of nations,I am the creator, I am Dragonhead!!!!!
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Re: Corpse Looting

Postby Ryno » August 28th, 2010, 5:50 am

@DragonHead sure, please go ahead and use my ideas in your game, I'd be honored ;-) Curious on which method you like better (a) or (b)?
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Re: Corpse Looting

Postby Bareheaded Warrior » July 19th, 2023, 4:25 am

drathe wrote:I thought it might be cool if the Heroes could search the corpse of a Monster they kill for anything of value that may be on them. So I devised the rule of Looting. Basically, any Hero who deals the killing blow to a Greenskin (and possibly Chaos Warriors, Ogres, Ice Gremlins, Elven Warriors and Archers and Bosses), may take one coin token for each BP the slain Monster had. I've placed all the tokens in a small pouch (Crown Royal bag for now. May upgrade to a leather pouch later) and the Hero may take one at random. Record the prize on their sheets and return the tokens to the pouch for the next Loot. I'm not 100% sure about the ratio of each, or that they should be returned to the bag


It sounds like a cool idea, but then when you think about it a little more...

You'd have to pause combat to grab the bag, pull out a token, look it up and then grab a pen and locate your character sheet and jot it down, after the death of each and every monster, sounds slow and distracting especially if you just end up with 1gc.

So to simplify and speed it up and make it less of a book-keeping exercise, you could just assign a gold value to each monster, and get that when you kill it, but even so this would still involve looking up the gold value (although you could include it on the monster card for ease of reference) and recording it on your character sheet.

To smooth it even further you could do a single mass-loot for all monsters in a room once they have been killed, replace your tokens with a card drawn from a deck where the average value of the gold on the cards is equivalent to the average value of the monsters in a room. You could then keep the card until the end of the quest to save looking up values and writing stuff down.

Much simpler, faster and easier, the only problem with that idea is that it has already been implemented and is exactly how the original game rules cover looting of monsters, it is the clear the room, search the room, draw a treasure card mechanism, so we have just come full circle and now fully understand and appreciate the existing rules!
Last edited by Bareheaded Warrior on October 7th, 2024, 3:36 am, edited 1 time in total.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

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1BP = :goblin: :orc: :skeleton: :zombie:
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Re: Corpse Looting

Postby Kurgan » July 19th, 2023, 11:14 am

In the Japanese edition you get gold bounties for all monsters you kill (unless you snuff an Undead with Holy Water) as if every quest was Bastion of Chaos. You'd probably want to make up a chart for each hero... goblins x, orcs y, fimir z, etc. and then pay out the gold at the end if they survive (the penalty for a hero dying is the loss of all his gold).


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Re: Corpse Looting

Postby Malcadon » July 25th, 2023, 6:23 am

Oh boy, does this take me back to an old rule of mine.

(It was a neat idea, but it made the players try to kill everything instead of focusing on the objective)


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