The Admiral wrote:You are totally at liberty to disagree. Having extensively played monsters regularly appearing behind the Heroes, I don't like it. It's 1 in 3 for the post you quoted and 1 in 6 for your amendment. I don't like either. There is no obligation for Zargon to rush his monsters in for the odd attack and get picked off. I would accumulate a horde and wait for the Heroes to get to a tough room and then rush in. I would do that every time without fail.
But if you like that system, go for it.
Whilst I too respect people right to agree to disagree, honestly
You are correct and I agree that a ruleset that allows Zargon to build up forces to the rear of the Heroes should certainly be used by any good Evil Wizard Player (not sure you can have a good evil wizard player, but you know what I mean, perhaps an 'effective' one would have been better wording!) to avoid wasting forces on odd attacks and getting picked off. They should instead do exactly as you suggest and accumulate a horde and rush the heroes en masse when they are otherwise compromised and vulnerable. In response to this Zargon tactic Heroes would soon realise the need to periodically sweep their rear and now we have got ourselves into exactly the situation that both you and I don't think improves the game.
The original rule from Games International Magazine allows this undesirable emergent behaviour which I too recognise as a flaw, so my modified rule, is explicitly modified so that the ruleset does not allow Zargon to build up forces at the rear, it forces a sporadic dribble of chance encounters with Wandering Monsters from various directions (including but not limited to attacks from behind), which keeps the Heroes on their toes, creates the impression that they are in a dungeon surrounded by danger, forces them to consider the tactical option of deploying a rear-guard, and considering their positioning as a group rather than just leaving the Wizard is the safe space at the rear, and creates a weak incentive to keep moving and not waste time.
Whilst I happy with the concept of my new rule I'm not 100% sure that the wording is spot on, but that aside, I think that the Wandering Monster placement aspect of this new rule (not the roll to produce one, but the placement once the roll has been made) could be used for placing Wandering Monsters in general whether they are sourced via a GMs role or via a Treasure Card.
In terms of the wording, the concept I'm trying to describe (and I don't think I'm doing it very well) is of representing Wandering Monsters moving from an area out of sight of the Heroes and INTO the square that is the first one, the closest, within sight of the Heroes.
So for example if the heroes were all in a room, perhaps gathered around an unopened door on one side waiting to burst through, with an opened door that they used to enter the room on the opposite side then the Wandering Monster would be placed in the square next to the doorway, outside of the room that the Heroes are currently occupying as that is the first square, the closest to the Heroes, that represents the monster moving from the unseen area into the 'light' / into the field of vision of the Heroes.

= one hit
= one hit & pushback
= cancels one hit

















