Are you addicted to HeroQuest ? // This is a long shot...
Long Post Incoming !!
Hello fellow adventurers and HeroQuest aficionados. I know that the HeroQuest community is truly active and many of you have seen various iterations of the game. Thanks to websites like YeOldeInn and people who are extremely devoted to provide and share homebrewed additional content.
I'm currently working on a Homebrew version of HeroQuest which I'm very passionate about, and I would like to see if any people are interested in what I'm doing. I have been playing Diablo 2, and Final Fantasy 1 on NES, and some things have started to appear in my mind.
I have a wide collection of assets for the game in Table Top Simulator (STEAM), and I'm also putting a big effort into creating hero classes that are worthy of playing. I also believe my players want to have many more options other than standing in the door frame while blocking enemies, or keeping their spells for the last room of the dungeon.
I observed that D&D Players can stay in a campaign for an entire year - or even more ! So I came to think, why not have a lengthy campaign in HeroQuest that would last around 15 quests ? Why not implement a progression system for new abilities and skills, and have fighters learn new combat skills and have magic users learn more than 20 spells ?
After examining the spell list from Final Fantasy 1 on NES, (both Black and White Magic), and after taking a look at the various combat skills from Diablo 2, I envision the following for my own personal Mod of HeroQuest;
- A better armory and item shop.
- Multiple combat techniques for all fighters, along with special attack skills.
- Around 25-30 spells for magic-users, similar to those presented in Final Fantasy1 and Diablo 2.
- Strategic combat system where spells have a great implication.
- Winning means MASTERING THE ARTS OF COMBAT, and not just standing in the doorframe like a doofus.
- New traps and around 30 new monsters.
- A system in which all heroes will attain maximum power within 15-16 Quests.
- 8 Playable classes, each having extremely useful abilities that can have effect in the battlemap as experienced in HeroQuest.
- Heroquest Dice still proving useful in this new approach - - or even a d20 approach.
I'm eager to hear your comments.











