A Thief in the Night
A stand-alone HeroQuest adventure for a party of heroes that have completed the original campaign.
“You are woken by a shout in the dead of night, just in time to glimpse a shadowy figure disappearing through the window of the inn. "The Talisman of Lore has been stolen", yells the Wizard. You grab your gear and head off in hot pursuit of the thief, following their tracks by the light of the moon. Eventually you arrive at a long-abandoned structure surrounded by a dry moat. You scout the area and discover the main entrance and a small, concealed tunnel secured by a grate, which smells like a latrine. You may choose your entrance, but you must enter this desolate lair if you are to retrieve the Talisman.”

= one hit
= one hit & pushback
= cancels one hit






















