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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Anderas wrote:I just opened the thread, found out that I was already here in an acute burnout-phase of the work (which means I just immediately forgot again).
Then I tried to download and found out that I already have downloaded this quest pack.
Until clmckay protests or puts it back online, anybody can download the quest pack and the cards in my google drive.
have fun
Andreas
clmckay wrote:Pigsbarter, they took a ship around to the badlands and played the pack I had made for the area. It's the same as the two other exits that led to the badlands. They just had an initial quest for each possible entry point then the same remaining quests.
From there they worked their way back north, again hitting what would have been exits from crossroads. I'm still waiting for them to decide to head back to Ogre Kingdoms. I really would like to try those quests, but for now, they wander the various areas of the old world.
clmckay wrote:Ah Yes. Good catch.
Those labeling errors are a carrying over from when I was compiling the various paths and deciding how I wanted to number them.
And Yes....there were a lot of exits to tie up. Fortunately they are all done. Only about half have been playtested (which is the road my group ultimately ended up going down), but the rest are at least finished.
On Quest 7. The main path takes you to the center chamber, in which there are 2 staircases. Each goes to the corresponding stairway tile, representing going up or down the tower.
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