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The Road Warrior wrote:I'm still not sure on how to make the quests easy enough for a hero with only 4BP to survive whilst still keeping them interesting enough to play.
Redav wrote:The Road Warrior wrote:I'm still not sure on how to make the quests easy enough for a hero with only 4BP to survive whilst still keeping them interesting enough to play.
Considering the character has more mind than body points, you'd probably need to make the quests more about thought and problem solving rather than thumping monsters. I think that would make for more interesting quests when compared to the typical hack and slash, especially if there's an interesting story arc involved.
The Road Warrior wrote:I'm still not sure on how to make the quests easy enough for a hero with only 4BP to survive whilst still keeping them interesting enough to play.
Sotiris wrote:Maybe an artifact would be used here (as used in the rest NA packs as well) to add the Wizard's total points 2 +1 .
The Admiral wrote:7 Artifacts - Stone of Knowledge, Wizards Bracers, Runic Torque, some sort of magic sword that is the only weapon that affect Balur, Protection Scroll, Magic Arrows Scroll and Restoration scroll.
The Admiral wrote:Sharpen Weapons
This spell allows the caster, and all Heroes in the same room as the caster when the spell is cast, to roll an extra attack die on their next turn.
The Admiral wrote:Future Sight
This spell can be cast on any one Hero, including yourself. On that Heroes next turn he may reroll any attack or movement die rolls once. On Zargon’s next turn he may reroll any defence die once. The Hero must accept any rerolled die.
The Admiral wrote:Wizards Bracers
These magical bracers are encrusted with Precious runic gems. They can be worn only by the Wizard, giving him one extra combat die in defense.
The Admiral wrote:Runic Torque
This magical golden torque is covered in complex runic script. When worn round the Wizard’s neck this glittering artifact greatly enhances the Wizard’s physical and mental abilities. The torque adds 2 extra Body Points and 1 extra Mind Point to the Wizard’s total. The Torque can only be worn by the Wizard.
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