I neglected to mention this earlier, but the Chaos Sorcerer and Orc Boss special ability, Range 2, probably could use some explanation in the introductory pages.
Rise of the ValkyriesQuest 1: C)The Alchemist's Shop that Spellbombs come from needs to be referenced--maybe in a new zip file.
D) Slev's cards has
Coil of Rope. Maybe you should include it in a new zip.
Quest 2: C) I found
Rejuvenation Salve in Slev's cards. I couldn't find Barbarian Mead , Empire Rum, or Orcish Grog potions. Zip for the drip.
E) The more I see of the note entries, the more I feel a log would be helpful in tracking these events. It could go at the end of the pack.
Quest 3: A) Poison damage is listed. Do you have special rules to include in the introductory pages?
Restoration. Draught Dr. Evil: All right, zip it.
C)
Potion of Regeneration Dr. Evil: Zip it! Zi-i-ip.
D)
Mind Blast Dr. Evil: Ladies and gentlemen of the jury, ex-zip-it A.
E)
Healing Wave Spell Scroll Dr. Evil: Look! I'm "Zippy" Longstocking!
G) Perhaps a secret-door exit is in order here--it's a lonnng way back.
Quest 4:
Revitalization Potion Dr. Evil: (to Devo's "Whip It") When a problem comes along, you must zip it! (imitates whip) Zip it good
Quest 5: B)
Elixir of Life Dr. Evil: (speaks faux Japanese)... Subtitle: "Zip it".
F)
Magewright Staff I could find this anywhere. Dr. Evil: Zip! Would you like to have a suckle of my "zipple"?
G)
Gathering Hall I couldn't find this tile at the Inn. It looks like it might be a photoshopped AHQ tile. Dr. Evil: Zip it. Unveil the time portal.
Quest 6: For the die symbols rolled, I'd change "Shield: Orc or Fimir...Walrus: Chaos Marauder or Chaos Warrior" >
White Shield: Orc or Fimir...Black Shield: Chaos Marauder or Chaos WarriorQuest 7: C) I couldn't find
Unholy Water. Is it a misprint? If not, zip.
Quest 8: C) I also couldn't find
Sigil of the Paladins. Zip.
D)
Oil of Alchemy Zip.
E) Couldn't find
Drain Body. Is it a misprint, or one for the zip file? Found the
Blizzard Spell Scroll, though it should be zipped, as well.
Quest 9: B)
Magic Resist Tonic--zip.
C) The doors of this room need to be numbered.
F)
Tonic of Renewal should be zipped.
Quest 10: A)
Mace should be added to a zip file.
B) Is it necessary to rescue all of the Paladins from those Quests?
E) I see the Throne Room tile was shortened a bit. That explains the dimensions of the Gathering Room tile from Quest 5--it's a shortened AHQ tile. Perhaps you could include some information on altering these tiles in the pack's introductory notes pages.
Control spells aren't part of vanilla HQ, so I imagine that part can be ignored by players not really n the know.
Great stuff! I can see you've been careful with your monsters (Questimator in action.) The story line was built up nicely for an epic feel. I especially liked the noted parts that take effect in later Quests--very cool.
I reformatted the OP a bit, mainly to add a specific components list. Feel free to adjust the monster numbers. They were figured using a room and adjacent room or corridor.