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[Archived Quests]

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: [Archived Quests]

Postby StratosVX » Tuesday October 13th, 2015 10:07am

Fixed! Thank you sir.


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Re: [Archived Quests]

Postby MichaelKruse » Thursday October 22nd, 2015 9:02am

I've finished reading through Rise Of Ramiah, and I have found a few things, that would make the quest more playable (at least I think so). A few of the below mentioned are errors, but most are just comments for easier game play. Let me know, if anything needs further explaining...

The sword "Light Crusader" is described in the quest notes to give 5 attack dice against demons, but the card supplied says 3.
Column tiles for center room in quest 2 are missing (unless the statue tiles for quest 8 are supposed to be used here as well)
An indication of which quests are solo quests for the wizard would be handy.
Monster card for the Earth Elemental is missing.
Maybe write a special rule in the introduction of quest 4 about unarmed combat.
Sleep spell scroll found in quest 4, room "J" is missing.
A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles to represent the scorpions in quest 6 would be a nice addition.
Tiles for the different keys found in quest 8&9 would be a nice addition.
The supplied Ramiah tile is larger than shown in the quest book (it doesn't fit the room).
Tiles for the different elemental spirits in quest 10 would be a nice addition (even though I guess the tiles for the orbs can be used)
One fimir missing in quest 6, room "A"
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Re: [Archived Quests]

Postby StratosVX » Thursday October 22nd, 2015 12:26pm

MichaelKruse wrote:The sword "Light Crusader" is described in the quest notes to give 5 attack dice against demons, but the card supplied says 3.
Sleep spell scroll found in quest 4, room "J" is missing.
One fimir missing in quest 6, room "A"

I will get these fixed and reupload the quest soon.

MichaelKruse wrote:Column tiles for center room in quest 2 are missing (unless the statue tiles for quest 8 are supposed to be used here as well)
Tiles to represent the scorpions in quest 6 would be a nice addition.
Tiles for the different elemental spirits in quest 10 would be a nice addition (even though I guess the tiles for the orbs can be used)

I don't have any tiles for these and I'm not much of a graphic artist so my skills in creating these would just be to put the vector images from Heroscribe into a square.

MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.

These are tiles that are found in the official expansions that were released so I didn't include them in here figuring people would have already downloaded the books/files from the Inn.

MichaelKruse wrote:An indication of which quests are solo quests for the wizard would be handy.

As these are not my quests, I don't know which quests are supposed to be for the Wizard only.

MichaelKruse wrote:Maybe write a special rule in the introduction of quest 4 about unarmed combat.

Quest 6 of the original quests deals with rules for unarmed combat so nothing was included. Plus I have seen various ways people prefer to handle this according to the rules they play by.

MichaelKruse wrote:Monster card for the Earth Elemental is missing.

This is more of a unique/boss-type monster so no card was created for it.

MichaelKruse wrote:The supplied Ramiah tile is larger than shown in the quest book (it doesn't fit the room).

This is actually a unique tile that is 3D. The section with Ramiah and the orbs actually make up the walls. The brownish tiles are the floor and the white squares can be cut out or glued so they support the walls.


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Re: [Archived Quests]

Postby MichaelKruse » Thursday October 22nd, 2015 1:49pm

StratosVX wrote:
MichaelKruse wrote:Column tiles for center room in quest 2 are missing (unless the statue tiles for quest 8 are supposed to be used here as well)
Tiles to represent the scorpions in quest 6 would be a nice addition.
Tiles for the different elemental spirits in quest 10 would be a nice addition (even though I guess the tiles for the orbs can be used)

I don't have any tiles for these and I'm not much of a graphic artist so my skills in creating these would just be to put the vector images from Heroscribe into a square.


No worries; just commenting on, whatever came to mind when reading through the quest book.

StratosVX wrote:
MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.

These are tiles that are found in the official expansions that were released so I didn't include them in here figuring people would have already downloaded the books/files from the Inn.


Ahhh, sorry 'bout that. I don't own the two US quest packs and haven't printed any of the stuff from there. Maybe I should have taken a look in them before commenting.... ;)

StratosVX wrote:
MichaelKruse wrote:Maybe write a special rule in the introduction of quest 4 about unarmed combat.

Quest 6 of the original quests deals with rules for unarmed combat so nothing was included. Plus I have seen various ways people prefer to handle this according to the rules they play by.


I don't even remember that - it's a long time ago I visited the first original quest book...

StratosVX wrote:
MichaelKruse wrote:The supplied Ramiah tile is larger than shown in the quest book (it doesn't fit the room).

This is actually a unique tile that is 3D. The section with Ramiah and the orbs actually make up the walls. The brownish tiles are the floor and the white squares can be cut out or glued so they support the walls.


Aha, that makes sense then. Thank you for the clarifying it. Again, maybe I should have noticed that myself :roll:


- and once again; thank you for all the work that has gone into these old quest packs. It's really nice to read through them.
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Re: [Archived Quests]

Postby StratosVX » Thursday October 22nd, 2015 1:55pm

MichaelKruse wrote:
StratosVX wrote:
MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.

These are tiles that are found in the official expansions that were released so I didn't include them in here figuring people would have already downloaded the books/files from the Inn.


Ahhh, sorry 'bout that. I don't own the two US quest packs and haven't printed any of the stuff from there. Maybe I should have taken a look in them before commenting.... ;)

They aren't from the US ones. I believe the cave hole was from the Frozen Horror and I believe the key is in the Elf expansion.


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Re: [Archived Quests]

Postby drathe » Friday October 23rd, 2015 10:13pm

StratosVX wrote:They aren't from the US ones. I believe the cave hole was from the Frozen Horror and I believe the key is in the Elf expansion.

Those are the US exclusive packs.
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Re: [Archived Quests]

Postby StratosVX » Saturday October 24th, 2015 9:37am

drathe wrote:
StratosVX wrote:They aren't from the US ones. I believe the cave hole was from the Frozen Horror and I believe the key is in the Elf expansion.

Those are the US exclusive packs.

Brain fart. For whatever reason I was thinking of Kellar's Keep and Return of the Witch Lord. Probably because they were the only ones I owned.


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Re: [Archived Quests]

Postby MichaelKruse » Monday December 28th, 2015 5:06am

After a long break I've now managed to read through the last of your quest books - "Quest For The Lichemaster". Below are a few comments/ missing components, that I think would make the quest pack complete - but feel free to disregard, if you disagree...

New Paragraph in "special monster characteristics" between description of "Berserk" and "Cause Disease"
A "fireball" spell scroll (found in quest 2). I wonder if that's a Ball of Flame spell scroll, that was meant.
A lever (used in quest 4)
Fire of Wrath spell scroll (found in quest 4)
Magical Throwing Dagger artifact (found in quest 8; notes for room "J")
Ball of Flame x2 spell scroll (found in quest 9)
Quest 11, Initial setup; paragraph 4 - the text "...See quest 10, room G..." should be changed to "...See quest 10, room F..."
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Re: [Archived Quests]

Postby StratosVX » Monday December 28th, 2015 4:55pm

MichaelKruse wrote:After a long break I've now managed to read through the last of your quest books - "Quest For The Lichemaster". Below are a few comments/ missing components, that I think would make the quest pack complete - but feel free to disregard, if you disagree...

New Paragraph in "special monster characteristics" between description of "Berserk" and "Cause Disease"
A "fireball" spell scroll (found in quest 2). I wonder if that's a Ball of Flame spell scroll, that was meant.
A lever (used in quest 4)
Fire of Wrath spell scroll (found in quest 4)
Magical Throwing Dagger artifact (found in quest 8; notes for room "J")
Ball of Flame x2 spell scroll (found in quest 9)
Quest 11, Initial setup; paragraph 4 - the text "...See quest 10, room G..." should be changed to "...See quest 10, room F..."

Fixed and uploaded! Thank you for checking these. (Sorry for all the mistakes. :oops: )


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Re: [Archived Quests]

Postby MichaelKruse » Tuesday December 29th, 2015 5:08am

...And downloaded. Thank you for doing the hard work on all of these. Most of them are printed; a few remains. Some of these quest packs seems quite interesting and a bit different, so hopefully they'll get to be played, when I've played through the official ones.

I hope you will update the thread, if you remake the last few of the old quest packs from Agins pages ;)
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