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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
MichaelKruse wrote:The sword "Light Crusader" is described in the quest notes to give 5 attack dice against demons, but the card supplied says 3.
Sleep spell scroll found in quest 4, room "J" is missing.
One fimir missing in quest 6, room "A"
MichaelKruse wrote:Column tiles for center room in quest 2 are missing (unless the statue tiles for quest 8 are supposed to be used here as well)
Tiles to represent the scorpions in quest 6 would be a nice addition.
Tiles for the different elemental spirits in quest 10 would be a nice addition (even though I guess the tiles for the orbs can be used)
MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.
MichaelKruse wrote:An indication of which quests are solo quests for the wizard would be handy.
MichaelKruse wrote:Maybe write a special rule in the introduction of quest 4 about unarmed combat.
MichaelKruse wrote:Monster card for the Earth Elemental is missing.
MichaelKruse wrote:The supplied Ramiah tile is larger than shown in the quest book (it doesn't fit the room).
StratosVX wrote:MichaelKruse wrote:Column tiles for center room in quest 2 are missing (unless the statue tiles for quest 8 are supposed to be used here as well)
Tiles to represent the scorpions in quest 6 would be a nice addition.
Tiles for the different elemental spirits in quest 10 would be a nice addition (even though I guess the tiles for the orbs can be used)
I don't have any tiles for these and I'm not much of a graphic artist so my skills in creating these would just be to put the vector images from Heroscribe into a square.
StratosVX wrote:MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.
These are tiles that are found in the official expansions that were released so I didn't include them in here figuring people would have already downloaded the books/files from the Inn.
StratosVX wrote:MichaelKruse wrote:Maybe write a special rule in the introduction of quest 4 about unarmed combat.
Quest 6 of the original quests deals with rules for unarmed combat so nothing was included. Plus I have seen various ways people prefer to handle this according to the rules they play by.
StratosVX wrote:MichaelKruse wrote:The supplied Ramiah tile is larger than shown in the quest book (it doesn't fit the room).
This is actually a unique tile that is 3D. The section with Ramiah and the orbs actually make up the walls. The brownish tiles are the floor and the white squares can be cut out or glued so they support the walls.
MichaelKruse wrote:StratosVX wrote:MichaelKruse wrote:A key tile is missing (found in quest 4, room "H").
Cave hole tiles used in quest 5, notes for "F" are missing (i think the ones used in Lord Narrans Battles would work perfectly).
Tiles for the different keys found in quest 8&9 would be a nice addition.
These are tiles that are found in the official expansions that were released so I didn't include them in here figuring people would have already downloaded the books/files from the Inn.
Ahhh, sorry 'bout that. I don't own the two US quest packs and haven't printed any of the stuff from there. Maybe I should have taken a look in them before commenting....![]()
StratosVX wrote:They aren't from the US ones. I believe the cave hole was from the Frozen Horror and I believe the key is in the Elf expansion.
drathe wrote:StratosVX wrote:They aren't from the US ones. I believe the cave hole was from the Frozen Horror and I believe the key is in the Elf expansion.
Those are the US exclusive packs.
MichaelKruse wrote:After a long break I've now managed to read through the last of your quest books - "Quest For The Lichemaster". Below are a few comments/ missing components, that I think would make the quest pack complete - but feel free to disregard, if you disagree...
New Paragraph in "special monster characteristics" between description of "Berserk" and "Cause Disease"
A "fireball" spell scroll (found in quest 2). I wonder if that's a Ball of Flame spell scroll, that was meant.
A lever (used in quest 4)
Fire of Wrath spell scroll (found in quest 4)
Magical Throwing Dagger artifact (found in quest 8; notes for room "J")
Ball of Flame x2 spell scroll (found in quest 9)
Quest 11, Initial setup; paragraph 4 - the text "...See quest 10, room G..." should be changed to "...See quest 10, room F..."
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