Work In Process[Quest Pack][20 Quests] - Old Enemies
Posted: December 28th, 2013, 5:18 pm
I'll try to post new quests here from time to time. This quest Pack used material from the game system and from the Wizards of Zargon. If you have the base system and also wizards of zargon, I'm suspecting you also played kellers keep and RotWL so your heroes should be a bit experienced. So I'll try to have my difficulty level good. Warn me if I go totally overboard.
Storyline:
Intro: Lisrex wonders over the cemmetry.
Quest 1: It appears that Lisrex, an apprentice of Fanrax, was searching for the grave of Fanrax. He plans to resurrect him.
Quest 2: For an old technique to resurrect a necromancer, 4 warriors are needed and there is news of 4 warriors gone missing. So they need to be found before it is too late. Akaroth is suspected to be the kidnapper. Buth Akaroth stalls time so a group of greenskin can run away.
Quest 3: The heroes persue a group of greenskin, that they believe have the 4 warriors.
Quest 4: They were tricked and need to go back to save the 4 warriors. Because there entrance is blocked, they need to find another exit also.
Quest 5: The warriors that the heroes have rescued are working for Fanrax and Lisrex. The original 4 have been offered to ressurect Fanrax.
Quest 6: Fanrax has ressurected Galoth. A ancient treat, that was difficult to defeat. He can only be defeated with the 4 heroes combined.
Quest 7: Fanrax will need the bodies of Zanrath and Boroush to resurrect them. The heroes need to keep the chaos forces away from there. But there are to many forces and the heroes will have to withdraw.
Quest 8: There is an intern strugle between the undead and greenskin. And Akaroth wants to help you. The heroes have to travel through a magical maze to reach Akaroth.
Quest 9: Just passing land of the undead. Akaroth knows some traps and that's why he should kept close.
Quest 10: The heroes find the 3 sorcerers (Akaroth runs away with a sorcerers book) and hunt them down, but only encounter Boroush and Zanwrath.
Quest 11: Elimenating Fanrax
Quest 12: Traveling to greenskin land, rumours about problems. Grawshak lives again.
Quest 13: Killing Grawshak
Quest 14: The 4 sorcerers are terrorising the people on 2 fronts, investagation is needed.
Quest 15: It appears to be the gosts of them controlled by Lisrex. Lisrex has been a servant of Zargon al along. Zargon didn't want to give his old luitenants a second chance, he needed them revived so Lisrex could enchant them when they got killed. The gosts can't be killed by normal weapons and the heroes have to fall back. So the heroes need to find a source to enchant there weapons.
Quest 16: Killing the gosts of the 4 sorcerers
Quest 17: Killing Lisrex
Quest 18: Exploring the second front where the sorcerers are reported.
Quest 19: The bodies of the 4 sorcerers are controlled by Akaroth who is a puppeteer. Time to kill the bodies.
Quest 20: Kill Akaroth
Introduction text:
It's a dark night on a desolate place. No living creature dares to come here during the night. Especially when the place is at his darkest. There even isn't a moon to cast a shadow. The only light that there is, comes from a candle. This must come from a foolish person, because no reasonable person would come to this dangerous cemetry unless you have good reasons to make your way here.
This person isn't bothered with the presence of the many undead creature who are wandering around. The undead aren't even bothering him. This must be a great source of evil to be so respected by the undead. Draped in his cloak, with his face under a hood, this person looks from tomb to tomb and checks the names on the graves. If an evil source is doing his own dirty work, then there is bound to happen something bad.
Storyline:
Intro: Lisrex wonders over the cemmetry.
Quest 1: It appears that Lisrex, an apprentice of Fanrax, was searching for the grave of Fanrax. He plans to resurrect him.
Quest 2: For an old technique to resurrect a necromancer, 4 warriors are needed and there is news of 4 warriors gone missing. So they need to be found before it is too late. Akaroth is suspected to be the kidnapper. Buth Akaroth stalls time so a group of greenskin can run away.
Quest 3: The heroes persue a group of greenskin, that they believe have the 4 warriors.
Quest 4: They were tricked and need to go back to save the 4 warriors. Because there entrance is blocked, they need to find another exit also.
Quest 5: The warriors that the heroes have rescued are working for Fanrax and Lisrex. The original 4 have been offered to ressurect Fanrax.
Quest 6: Fanrax has ressurected Galoth. A ancient treat, that was difficult to defeat. He can only be defeated with the 4 heroes combined.
Quest 7: Fanrax will need the bodies of Zanrath and Boroush to resurrect them. The heroes need to keep the chaos forces away from there. But there are to many forces and the heroes will have to withdraw.
Quest 8: There is an intern strugle between the undead and greenskin. And Akaroth wants to help you. The heroes have to travel through a magical maze to reach Akaroth.
Quest 9: Just passing land of the undead. Akaroth knows some traps and that's why he should kept close.
Quest 10: The heroes find the 3 sorcerers (Akaroth runs away with a sorcerers book) and hunt them down, but only encounter Boroush and Zanwrath.
Quest 11: Elimenating Fanrax
Quest 12: Traveling to greenskin land, rumours about problems. Grawshak lives again.
Quest 13: Killing Grawshak
Quest 14: The 4 sorcerers are terrorising the people on 2 fronts, investagation is needed.
Quest 15: It appears to be the gosts of them controlled by Lisrex. Lisrex has been a servant of Zargon al along. Zargon didn't want to give his old luitenants a second chance, he needed them revived so Lisrex could enchant them when they got killed. The gosts can't be killed by normal weapons and the heroes have to fall back. So the heroes need to find a source to enchant there weapons.
Quest 16: Killing the gosts of the 4 sorcerers
Quest 17: Killing Lisrex
Quest 18: Exploring the second front where the sorcerers are reported.
Quest 19: The bodies of the 4 sorcerers are controlled by Akaroth who is a puppeteer. Time to kill the bodies.
Quest 20: Kill Akaroth
Introduction text:
It's a dark night on a desolate place. No living creature dares to come here during the night. Especially when the place is at his darkest. There even isn't a moon to cast a shadow. The only light that there is, comes from a candle. This must come from a foolish person, because no reasonable person would come to this dangerous cemetry unless you have good reasons to make your way here.
This person isn't bothered with the presence of the many undead creature who are wandering around. The undead aren't even bothering him. This must be a great source of evil to be so respected by the undead. Draped in his cloak, with his face under a hood, this person looks from tomb to tomb and checks the names on the graves. If an evil source is doing his own dirty work, then there is bound to happen something bad.