by The Admiral » February 22nd, 2016, 7:37 am
My wife had flu all last week, when I was meant to go to my brother's, doh! So he came over to me, but we only got to play Friday afternoon/evening and Saturday. Played late into the night both days even after beer and curry Sat night! So no Memoir 44, but we got to play most of the HQ I wanted (The High Mage and Heralds of Chaos quests 4-6), finally finishing quest 6 at 12.15 Sunday morning. I am playing each three quest section as one quest, there is no recovery of MP/BP's or spells during these quests. I also use my home brewed version of the Evil Wizard cards. They are not as difficult as they are written, but are still a major headache for the Heroes. The party started as follows:
Saracen - Barbarian. Att 5/4d, Def 6, Bdy 11, Mnd 3. Greatsword, Longsword, Shield, Helmet, Borin's Armour, 2 x Healing potion (4), Magic Resistance potion, Potion of Defence, Amulet of the North.
Skills = Weapon Skill (+1 att hand to hand) and Strength (may hold two handed weapon in one hand).
Henchmen = Sergeant, Swordsman, Crossbowman, Halberdier.
Eldred - Elf. Att 4(3), Def 3+1, Bdy 6, Mnd 4. Crossbow, Broadsword, Leather, Helmet, Healing potion (1D6), 3 x Earth Spells.
Skill = Bow skill (+1 att with any bow).
Henchmen = 2 x Elf Archers, 2 x Elf Swordsmen.
Lidda - Halfling Rogue - Att 2(2), Def 1+1, Bdy 5, Mnd 5. Shortsword, Shortbow, Leather, Tool Kit, Healing Potion (4), Potion of Defence.
Henchmen = 4 x Halfling Archers.
Braska the Bright - Wizard - Att 6d/2d, Def 3, Bdt 5, Mnd 7. Baal'roth's Flamberge, Wizard's Staff, Wizard's Cloak, 12 x Bright Spells.
The party was pretty beat up towards the end of quest 5, so I put an Elixir of Life into the chest in room F instead of the 200 gc's suggested. Baal'roth's Flamberge worked very well, particularly at the start where the Wizard (the one character controlled by me) rolled masses of skulls and only 1 black shield, although by the end Braska was down to 4MP's, even after taking a 2MP recovery potion, and I had to cut back on it's use.
The Finale against the lesser chaos deity Baal'roth was a real nail-biter, but some great attack and defence rolling by the Heroes and an almost total lack of black shields from my monsters, probably just saved the day. The highlight was the swordsman only dying after four attacks (2 x 6 and 2 x 4), and thus saving the monsters getting to any of the almost dead Heroes. The battered party crossed back through the portal as follows:
Saracen - 11 BP's, Eldred 2BP's, Lidda 1 BP, Braska 2 BP's. There were no healing spells or potions left except for a 2BP/2MP potion with Braska. Saracen had been forced to take his all BP& MP potion with the last attack from the last Chaos Fury. The surviving henchmen were the Sergeant 1BP, Halberdier 2BP and the Crossbowman 2 BP.
We thought Lidda had died, until I remembered that monsters roll one less die against her. A random removal of a die was a skull! and she survived on 1BP.
Again, this was massive fun. If everyone is well, it will be quests 7-9 at Easter.