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6 Quest titles with ideas'

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6 Quest titles with ideas'

Postby mako-heart » January 18th, 2013, 11:06 pm

My friends here at the inn,
I didn't know if this is the right catagory for this but i have a major quest coming up with more than 4 players 5-6 maybe i don't know yet.
but i have decided to write a quest for my big 30 .
this is what i have been wondering which of the following sounds like the best meaning the most fun.

1.Mentor's request.
It is an old student of mentor who has became an embarassment to mentor and his old pupil has been doing chaos magic in secret and has crossed magic with life making hidiuos forms of life in his perverse labratory. ie has ogres and the whole chaos deck to cast from.

2. The Empire commands...
you are given orders to go to this old keep to kill a orc chief blah blah blah. You are met by an army of mercinaries hired by the men in the empire's lords or whatever senate , because they fear your favortisum amongthe people.

3. Superstions.
the old cottage at the outside of lorren forest is said to be haunted, the people demand answers . You are the only champions brave enough to give those answers see what you can see. unfolds like this show up little room some furniture a table very humble next room is a small room with a mirror there are no monsters anywhere in the house but two wandering monsters. no secret doors but if the heros smash the mirror you go into a way bigger realm then change it to 1 chaos warrior as the wandering and have the carrot of artifacts in there head the whole time.

4.Disposal of secrets.

a massive prison holding some of the most vile has erupted into violence an over thrown the guards . WE must get rid of any evidence that shows our lack of control in our realm. something like lots of mixed monsters no u.d. but humans and orcs and may be a elf or two and at the end a really tough fight but lots of small rooms and blocks"must have more than 5 closed doors definatly ;) .

5. Rouge forces.

There is a group of sworn men planning to start a coup d' etat dispel this upheavl . plays like a bunch of men at arms try to hold a couple rooms you get to a boss and he has some sob story but your mission was clear kill this oathbreaker and rececive the kings gold 300 gold for each hero. if you choose not to kill him the men keep coming in from the starting wooden door at the side of the map.

6. Cat house.

Loretome has hinted to me that something in the realm is sewing seeds of evil through the red light district . You must go and see what loretome wants you to see.
Off to the red light didstrict i guess :shock: . plays like this lots of women models you question women in lots of rooms you could even use milandrel tiles if you wanted or needed too . one of them acts strange then transform to a succubus or chaos worlock with two other women transform in to massive cats.


like i said i need to write this for more than four players and need to do so before the 26th of jan need you guys. so Help a heroscribe version if any one could email it would be the best i swear i will play figure exchange in the future ;) thoughts please
meow. i like the cat house idea :lol:
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Re: 6 Quest titles with ideas'

Postby The Road Warrior » January 19th, 2013, 5:13 am

Off to the red light district for your 30th.....Great Idea :lol: (but I'm not sure about them turning into cats).

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Re: 6 Quest titles with ideas'

Postby mako-heart » January 19th, 2013, 5:50 pm

I tryed to make the title kinnda tie in with game play on the concept of the game. i was planning on taking a picture of my cats and print them onto monster cards same stats as the giant wolf . its all still in its infancy at this point. as for heroscribe i'm completely incompatant with computers and i just got a new used computer its just easy for me to pencil my stuff and have some one else do the computer stuff to make it offical . so not #6 thats what my wife said too. thanks for your advise Road Warrior.
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Re: 6 Quest titles with ideas'

Postby torilen » January 19th, 2013, 7:36 pm

I like Superstitions and Disposal of Secrets. Those two sound like the most fun to me.


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Re: 6 Quest titles with ideas'

Postby mako-heart » January 19th, 2013, 10:06 pm

Thanks torilen i think superstitions could acommadate that because of the lure of artifacts i know most players love good treasure but i have nothing good left to give at this point maybe elven bracers. but i like the idea of forceing them to break the mirror. i think it adds a element of Rping to HQ
its bad luck to break a mirror :D
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Re: 6 Quest titles with ideas'

Postby Patroclus » January 20th, 2013, 4:42 am

There are lots of good ideas and I am happy to make one as a gift for your birthday :D

I’ll choose the 5. Rouge Force, but I want to make a change for how the reinforcements enters. Every time you clear a room you have to throw a combat dice, and if you roll a skull you have to draw at random as many mercenary cards as the number of enemies were in that room. At the first card, put the mercenary out from the door you had entered. The trick is (you can tell it at your players) that if you enter the “boss room”, the mercenaries will stop hunting you, because they want to see if their leader is as powerful as he said. So, the trick is that at the final rooms you can try to run ahead and let the mercenaries behind(if the things goes very wrong with your players, you can suggest them to do it… because they will not know how far is the end). I will also put a good mercenary as NPC, that he is still loyal to the empire, and will follow you to assist you. Don’t make rolls for him(he won’t take part in any battle), let him out of the board if you like and when they want to, they can use him to hold a reinforcement attack by blocking the door to tell them that they should be loyal to the empire, etc. Also, there will be a fool mercenary that he won’t recognize you as enemies, and he will tell you to always wear the imperial armors, if you agree and wear the armors you will have reinforcements with only a white shield on the combat dice (less possibility). The armors are +1 defense (for the wizard tell him that it’s an imperial robe and give him the +1 or not). After the end of the quest for anyone who want to keep the armor, give him a title as “of the emperor”, for example Drogma of the emperor, or something like that.

The final boss will also be tricky. He will be an archer that he is forced to do a circular movement from the one corner of the room to the other (tell the players that they can’t stand at the corners of the room or else push them at any direction) and he can pass through players. This boss is extremely fast and he can play after every move of each player (for example, the initiative is barbarian>boss>dwarf>boss>elf>boss>wizard>boss). The trick is that each round he is forced to move and hit a player in the following order barbarian>dwarf>elf>wizard (and not to hit and move). Don’t tell that to your players, let them noticed it by themselves. So, the players can move in positions (adjacent to corners) that he can’t do his ranged attack but only an attack of 1 with his dagger. If his life falls below 4, he will go in a “rage mode” that he can also hit and move. There is also a position that you can still "hide" a hero out of his line of sight(for example wizard). If his life falls to 1 he will stop the battle and ask you to catch him as a prisoner and the game is over.

If you find it very confusing for your players you can play the boss as a normal archer, but if you give them cards and turn them each time they play (it is important to not get confused with their normal turns) I think you won’t have a serious problem.

ps: If your players are in big trouble add a merchant selling potions (add a secret room somewhere)

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Last edited by Patroclus on June 25th, 2014, 11:17 am, edited 3 times in total.


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Re: 6 Quest titles with ideas'

Postby mako-heart » January 20th, 2013, 4:12 pm

Patroclus,
you are too good to me. i just have to say i'm playing the North American version . so cards won't be the way to play this quest. thanks again.
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Re: 6 Quest titles with ideas'

Postby Sjeng » January 20th, 2013, 4:55 pm

I like ideas 3 and 6. Cottage in a forest = new cool tiles to use :D
and cat-house: some strumpet miniatures for sure! :D maybe even a dwarf and/or halfling female xD
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Re: 6 Quest titles with ideas'

Postby mako-heart » January 20th, 2013, 5:40 pm

Thanks for the feed back Sjeng. I will be sure to post some picks of game play and the map when its all done. if i get really ambitious maybe i'll write all six but highly unlikely.
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Re: 6 Quest titles with ideas'

Postby Daedalus » January 22nd, 2013, 4:28 am

Changing to massive cats makes me think of the Sabertooth Tiger artwork Toco uncovered for the unreleased Wizard Expansion Pack.

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