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Shkoyach wrote:Any headway made on this project? I could contribute significantly from the design end if someone supplied me with the actual map data and text.
Nephew of Mentor wrote:So, here's what I have found so far, and without playing even a second of the game.
The point of the game is to attempt to save the ruined Empire of Rhia(do they name the empire of the HQ games in the other expansions?). It seems like this empire is in far worse shape than the Empire of the other HQ expansions. The narrator to the introduction says his power is failing and he is on the verge of defeat. All of this suggests this would have to be a late quest. This could also explain the high stats for the characters.
There are 9 scenarios(quests?)
There are 8 classes of heroes to choose from.
Barbarian(Obvious model for the Barbarian): Body 8 Attack 7 Defense 7 Mind 2
Ranger: BP6 ATT5 DEF5 MIND4
Paladin: BP8 ATT7 DEF6 MIND5
Cleric (possible Elf): BP6 ATT5 DEF5 MIND10
Fighter(Likely Dwarf model): BP9 ATT7 DEF8 MIND 2
Wizard (Obvious Wizard model): BP4 ATT4 DEF2 MIND14
Adventurer (Likely Elf model): BP4 ATT5 DEF5 MIND6
Mystic (possible Elf): BP4 ATT4 DEF2 MIND14
There are many spells from the original HQ release, but there are also some spells that were used in the Wizards of Morcar by the enemy, so this would likely come after Wizards(though I can say nothing of difficulty).
The spells from Wizards include: Fear, Lightning Bolt, Rust, and Wall of Fire
There are four spells that I think are new: Healing wind, Flame of Healing, Wall of Water, and Demoralize
For some reason the site I found only listed two earth spells whereas all other domains had five.
I got all this from the source quoted by the Goblin King.
Goblin-King wrote:Please, let me see what you got so far.
And Yes! That is in my opinion the biggest problem... Not knowing what all the items does. I'll compile a list, and put in all known information. Because I like making lists...
But I fear many items will have to be totally re-imagined. Some probably add to non-existing stats, while other add to normal stats out of proportion. There are really not much room for a weapon between the shortsword and broadsword in terms of damage... Never the less... Here it is:
List of items in Hero Quest 2 - Legacy of Sorasil:
Bold indicates items that already exist in Hero Quest.
Prices are min/max price (price in HQ) - As it turns out, prices are pretty compatible with normal HQ.
Normal Equipment:
Dagger - 20/25 g (25)
Staff - 40/50 g (100)
Short Sword - 100/125 g (150)
Broad Sword - 200/250 g (250)
Great Sword (Longsword?) - 300/375 g (350)
Axe (Battle Axe?)- 400/500 g (400)
Chain Mail Armour - 400/500 g (450)
Plate Mail Armour - 700/900 g (850)
Toolkit - 100/125 g (250)
Polearm - 200/250 g
Boots of Speed - +2 Movement - 200/225 g
Artifacts:
Dagger of Might
Biter Dagger
Staff of Doom
Staff of Teleportation
Bane Short Sword
Venom Broad Sword
Palaestra Sceptre
Armour of Darkness
Helm of Casting
Gauntlets of Strength
Ring of Wonders
Ring of Elements - Must be worn to hit Golem(s)
Bone Key - Needed to open Skull Gate
Amulet of Tambor Rin
Ring of Movement
Ring of Sure Sight
Amulet of Protection
Gauntlets of Virtue
Ring of Swift Wind
Helm of Defense
Old Parchment
Crystal of Swift Wind
Ring of Courage
Ring of Detection
Ring of Rock Skin
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