by Nephew of Mentor » Thursday March 15th, 2012 1:00am
So, here's what I have found so far, and without playing even a second of the game.
The point of the game is to attempt to save the ruined Empire of Rhia(do they name the empire of the HQ games in the other expansions?). It seems like this empire is in far worse shape than the Empire of the other HQ expansions. The narrator to the introduction says his power is failing and he is on the verge of defeat. All of this suggests this would have to be a late quest. This could also explain the high stats for the characters.
There are 9 scenarios(quests?)
There are 8 classes of heroes to choose from.
Barbarian(Obvious model for the Barbarian): Body 8 Attack 7 Defense 7 Mind 2
Ranger: BP6 ATT5 DEF5 MIND4
Paladin: BP8 ATT7 DEF6 MIND5
Cleric (possible Elf): BP6 ATT5 DEF5 MIND10
Fighter(Likely Dwarf model): BP9 ATT7 DEF8 MIND 2
Wizard (Obvious Wizard model): BP4 ATT4 DEF2 MIND14
Adventurer (Likely Elf model): BP4 ATT5 DEF5 MIND6
Mystic (possible Elf): BP4 ATT4 DEF2 MIND14
There are many spells from the original HQ release, but there are also some spells that were used in the Wizards of Morcar by the enemy, so this would likely come after Wizards(though I can say nothing of difficulty).
The spells from Wizards include: Fear, Lightning Bolt, Rust, and Wall of Fire
There are four spells that I think are new: Healing wind, Flame of Healing, Wall of Water, and Demoralize
For some reason the site I found only listed two earth spells whereas all other domains had five.
I got all this from the source quoted by the Goblin King.
Sure it's pretty scary when the witch lord returns but what you should really be afraid of is "Resurrection of the Witch Lord". Resurrected baddies always come back more threatening than ever, usually kind of demonic with wings and horns and hell fire to announce their arrival. Think Gannondorf or Mother Brain from Super Metroid.