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bastianbux wrote:drathe wrote:I would keep them as the original price. Then DMs could start a whole new set of heroes from the start without any troubles. If they want to add the quests in later, they can adjust the rewards themselves to suit their current heroes and what they have available to them for purchase.
Well, I mean... a GM wouldn't start brand new Heroes out on Return of the Witch King... they'd likely first play the base game. And while this was the Japanese base game, I'm adapting it specifically to take place after our base game at any point. The rewards should probably be similar to RotWK or KK rewards.
bastianbux wrote:drathe wrote:bastianbux wrote:About the cover: I agree it should have a new cover with a Far East flair. I'll see if I can cobble together something that represents that. I'm also trying to think of a title for quest pack. I'm thinking something like "Rise of the Chaos God" or "The Chaos God Awakens" or something since that seems to be the main plot.
Of those two choices, I prefer "The Chaos God Awakens".
I'm also extremely open to any suggestions. Those are just the two that first came to me. I feel like it should convey the basic plot about the resurrection of the Chaos God in a typical HeroQuest-y way (Return of the Witch King = "Action" of the "Primary Noun").




Sjeng wrote:this is a damn good story! I'd hate to be the barbarian in this quest though.
torilen wrote:...I do question the design and the play-ability of a quest such as this. Even if the barbarian had gone through
the first three official published quests, and had bought armor and weapons and gotten treasure, I have
serious doubts that he would survive his portion of this game. Two mummies right from the start, and
then three orcs and a fimir together, and top it off with a gargoyle...and that is assuming he has at least
one or two healing potions with him....





Daedalus wrote:Sjeng wrote:this is a damn good story! I'd hate to be the barbarian in this quest though.torilen wrote:...I do question the design and the play-ability of a quest such as this. Even if the barbarian had gone through
the first three official published quests, and had bought armor and weapons and gotten treasure, I have
serious doubts that he would survive his portion of this game. Two mummies right from the start, and
then three orcs and a fimir together, and top it off with a gargoyle...and that is assuming he has at least
one or two healing potions with him....
I estimated the damage done to the Barbarian using the numbers from thequester's Monster Slaying Cost table and applying some math as described by me in a later post of that thread. I'm assuming the Barbarian can purchase any combination of equipment since he should probably have almost 2000 gold coins after the first 6 Quests of this series (it's a monte haul).
The biggest variable is how the Gargoyle is played. It's certainly possible to open the door, enter the room, then move 7 or more squares to teleport back into the central chamber--all without fighting the Gargoyle. Morcar/Zargon should have the Gargoyle follow in that case, but it's possible other Heroes could already be waiting there, finished with their trials or even waiting to begin with full Body Points. At that point the Gargoyle would be an easier match, being outnumbered. Even if the Barbarian was first in the central chamber, there's nothing stopping him from running away by exiting the room again. From there he could just stall by running through his trial rooms again and returning to the central chamber where his allies could be waiting. That would satisfy the Quest--all 4 Heroes have teleported back in this case--and he wouldn't even have to fight the Gargoyle! Therefore I'd recommend that all 4 Heroes must pass out of the central chamber and begin their trials before any Hero could teleport back to the room. I'd also recommend that the central chamber could only be exited once by any particular Hero, or else a return teleport should be prevented until all of the monsters of the last room are defeated.
My post is getting too long and dry for what we are talking about, so I'll soon link to an explanation of the likely damage caused to the Barbarian in the Monster Slaying Cost thread (for those who are interested in the nuts and bolts of combat). Then I'll provide a summation as an edit here.


Daedalus wrote:...Second, the variables, which are the tactical options found in the fight with the Fimir and three Orcs:
* fighting from the doorway and waiting for the monsters to attack--1 adjacent monster.
* immediately attacking the Orc from the corner and waiting for the monsters to attack--2 adjacent monsters.
* immediately attacking a Fimir or Orc with the Barbarian's back to the wall--3 adjacent monsters.
* immediately attacking a Fimir or Orc and being surrounded--4 adjacent monsters....
...Finally, the MSC totals are added together to find how much damage the Barbarian is likely to suffer at the hands of Quest 7. Add either 0.2 or 0.1 to an appropriate total to find the MSC for all monsters with the Skeleton included.
4 AD, 4 DD (battle axe, chain mail, helmet) 4 AD, 5 DD (battle axe, plate mail, helmet)
From a doorway, waiting: 7.4 (+.2) From a doorway, waiting: 6.2 (+.1)
From a corner, waiting: 8.0*/8.3 (+.2) From a corner, waiting: 6.8*/7.1 (+.1)
From a wall, agressive: 8.6*/9.2 (+.2) From a wall, agressive: 7.4*/8.0 (+.1)
Surrounded, agressive: 8.9*/9.8 (+.2) Surrounded, agressive: 7.7*/8.6 (+.1)
3 AD, 5 DD (longsword, chain mail, helmet, shield) 3 AD, 6 DD (longsword, plate mail, helmet, shield)
From a doorway, waiting: 7.6 (+.2) From a doorway, waiting: 7.1 (+.1)
From a corner, waiting: 8.8*/9.1 (+.2) From a corner, waiting: 7.7*/8.0 (+.1)
From a wall, agressive: 9.6*/10.4 (+.2) From a wall, agressive: 8.3*/8.9 (+.1)
Surrounded, agressive: 10.0*/11.2 (+.2) Surrounded, agressive: 8.6*/9.5 (+.1)
*Fimir is attacked last
Considering the Heroes were already well equipped, its likely the Barbarian would have at least one healing potion in reserve entering this Quest. Therefore, I feel this Quest is actually fair for the Barbarian player.




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