Pan wrote:The adventure continues…
The Mound of the Beastmen is a new non-official quest pack for the famous boardgame Heroquest, extending the epic adventure of the Champions of the Empire....
When should your Quest Pack be played? (I imagine after the original 14 Quests.)
Pan wrote:...Are there other rules that I have to change to make the US version working ?
I'd say you're in the clear. Searching takes a bit longer (no problem), but traps such as a Chaos Hound trap aren't automatically removed when discovered. That's okay, because the North American rules don't lay a tile when a pit trap is discovered. Instead, Zargon indicates the square and the Heroes must remember the location. Should a Hero forget and blunder into a trap, TOO BAD! Bottom line--it's not your problem.
By the way, can a tomb trap be disarmed (perhaps sealed)? Also, I noticed that Quest 2 calls for 8 Coffin Tiles (tombs), but the tile download sheet only contains 4. That means a relatively expensive second printing of a color page will be needed. With some rearranging, it should be possible to fit the other 4 Coffin Tiles on pages 1 and 3. Of course, most will already have spare Coffin Tiles from RotWL.
Line of sight matters for Spellcasters in a room, but it should work fine. Instead of finite equipment cards, multiples of equipment may be purchased in the Armory--should still work okay. Other minor differences aren't likely to come up or matter.
StratosVX wrote:(3rd May 2016)Count Mohawk wrote:Has the distribution of sides changed on any of the dice recently?
When last I checked, they were:
White: (As original)
[dice][/dice]Green: Skull | Skull | Shield | Shield | Shield | Walrus
Blue: Skull | Skull | Skull | Shield | Walrus | Walrus
Black: Skull | Skull | Skull | Skull | Shield | Walrus
Purple: Double Skull | Skull | Skull | Double Shield | Shield | Walrus
Orange: Double Skull | Double Skull | Skull | Double Shield | Double Walrus | Walrus
Yellow: Double Skull | Skull | Double Shield | Shield | Double Walrus | Walrus
The ones that have changed are:
Purple: Double Skull | Skull | Skull | Double Shield | Shield | Double Walrus
Orange: Double Skull | Double Skull | Double Shield | Double Shield | Walrus | Double Walrus
Added by HispaZargon, from thread "Heroquest color dices and combat skills":
StratosVX wrote:(3rd May 2016)slev wrote:So:
Orange single skull becomes double skull.
Actually skull becomes double shield.
(A Walrus = Black Shield)
The swapping of a skull for a double black-shield on the new orange die will make the Beast Lord and lieutenants more durable while still retaining most of their punch. Should still work, just a bit tougher.
Edited by HispaZargon: The swapping of a skull for a double white-shield on the new orange die will reduce the Beast Lord and lieutenants punch. Should still work, just a bit easier for the Heroes.































