I agree that the abundance of items is because this is a "closed" adventure.
I do however think we should include all the items, but make the redundant ones "one use per quest" or something like that. Or they could behave a little different, but not necessarily be overpowered.
The Venom Broad Sword could for instance grant only 2 attack dice, but all damage is doubled. Harder to hit tough enemies, but potentially high damage (Need to do sum mathz to balance).
Dagger of might could let you attack twice with 1 attack dice.
Oh! And helmet of casting could grant 1 guaranteed 100% successful cast spell per quest. Fireball automatically does full damage, sleep spell puts to sleep with no need to roll etc. etc.
As for the chronology... I honestly believe LoS is it's own seperate continuity and canon. You can even play it with none of the original heroes!
I think however the difficulty fits right in along the american expansions, so yeah... But those are not a part of any storyline and can be played in any order. I think this should be our aim.
I don't really think we need to explain why the heroes are doing these quests or why Mentor isn't there... This is just a stand alone adventure. Juat roll with it
