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[Quest Pack] [6 Quests] - Mound of the Beastmen

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Re: Quest Pack - Mound of the Beastmen

Postby Jafazo » March 29th, 2017, 3:22 pm

Thuper
Unless you specify your version I'm going by the US rules.
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Re: Quest Pack - Mound of the Beastmen

Postby herman_the_german » April 2nd, 2017, 5:14 pm

Once again, if printing the tiles verify the scale. I am not sure if this has been fixed yet, but when I printed the Spanish version the squares were a bit off.

Image

Also, since the designer is participating in the discussion, might I ask for an 'official' American stat version of the monsters?

The Beast Lord has 3 BP, and all others have 1 BP, which is fine for the Euro, but maybe not so much for the American version.

Additionally when I translated into English (for my stat cards) I translated the title as "Barrow of the Beastmen." Maybe I shoulda waited.

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Re: Quest Pack - Mound of the Beastmen

Postby mitchiemasha » April 2nd, 2017, 7:41 pm

I printed at 88%... to get things to fit.


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Re: Quest Pack - Mound of the Beastmen

Postby Pan » April 4th, 2017, 10:07 am

herman_the_german wrote:Once again, if printing the tiles verify the scale. I am not sure if this has been fixed yet, but when I printed the Spanish version the squares were a bit off.


It's strange, I didn't remember having some issue with the tiles. Mine fits the board pretty well. I will check it out and let you know. All the tiles print files are made for A4 paper (europeen format). If you print in letter format (8 x 11), it might cause scaling issues, but I am not sure (didn't test myself).

herman_the_german wrote:Also, since the designer is participating in the discussion, might I ask for an 'official' American stat version of the monsters?

The Beast Lord has 3 BP, and all others have 1 BP, which is fine for the Euro, but maybe not so much for the American version.


I can make that. I have to find first a US card template (I will surely find one here somewhere). But I have never played to the US version of the game, so I am not very comfortable with the multiple body point. If someone could help me on that. As an equivalence, the beastman is supposed to be as strong as a fimir. The chaoshound = a skeleton. The shaman = something between chaos warrior and fimir. Beastlord = gargoyle or better.

herman_the_german wrote:Additionally when I translated into English (for my stat cards) I translated the title as "Barrow of the Beastmen." Maybe I shoulda waited.


Yeah we had this discussion with Knightkrawler. I decided to keep Mound for several reasons. But well, both works pretty well.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » April 4th, 2017, 10:36 am

Pan wrote:I can make that. I have to find first a US card template (I will surely find one here somewhere). But I have never played to the US version of the game, so I am not very comfortable with the multiple body point. If someone could help me on that. As an equivalence, the beastman is supposed to be as strong as a fimir. The chaoshound = a skeleton. The shaman = something between chaos warrior and fimir. Beastlord = gargoyle or better..


I would just change the Body points to accomodate for North American rules.
Beastman 2BP, Beastlord 3BP (or 4; Gargoyle has 3), Chaoshound 1BP (or 2; Skeleton has 1), Shaman 5BP (like all 4 Wizards of Morcar)

http://north-american.yeoldeinn.com/downloads/system/system-monster.pdf
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Re: Quest Pack - Mound of the Beastmen

Postby Pan » April 4th, 2017, 10:56 am

knightkrawler wrote:I would just change the Body points to accomodate for North American rules.
Beastman 2BP, Beastlord 3BP (or 4; Gargoyle has 3), Chaoshound 1BP (or 2; Skeleton has 1), Shaman 5BP (like all 4 Wizards of Morcar)

http://north-american.yeoldeinn.com/downloads/system/system-monster.pdf


Thanks for the references. The shaman will be overpowered than intended with 5BP (I speak for generics shamans, not Vivigor). His spells are supposed to balance his physical weakness, so 2 BP seems legit. He is not supposed to be stronger than a Beastlord.

So :
Beastman : 2 BP
Beastlord : 4 BP
Chaoshound : 1 BP
Shaman : 2 BP

Does that sound good to you ?
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » April 4th, 2017, 11:48 am

To me it does, yeah. |_P
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Re: Quest Pack - Mound of the Beastmen

Postby herman_the_german » April 4th, 2017, 5:25 pm

Thanks, folks. I have gone ahead and posted the American version of the cards in the gallery.

Image
Image
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Image

Now, with official American stats.
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Re: Quest Pack - Mound of the Beastmen

Postby Pan » April 5th, 2017, 8:52 pm

Very cool. I love the way you symbolize the orange dice in the square for the Beastlord. It is simple and effective.
Are there other rules that I have to change to make the US version working ?
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Halls of Evil

Postby The Admiral » April 20th, 2017, 6:19 am

I finally got round to finishing this quest. The Halls are very interesting and were a real delay to my Heroes, which is bad for them as I use Evil Wizard Cards, and the longer they take the more EW cards are drawn. In terms of BP's it wasn't a huge drain. It seemed I triggered a ghost every turn, but with the four Heroes having MP's of 7/4/4/3, it only resulted in a couple of lost BP's. The three henchmen that were picked up previously (2 Scouts and a Crossbowman) had little to no chance of getting through this quest alive. With only 2BP/MP's they all died. At least I will get a couple more in the next quest. The Halls of the Blind will be alot more interesting when I play this with my brother. They lost a little bit of the atmosphere playing solo.

Vivigor is very powerful, but he has no bodyguard, although I spawned an Elite Skeleton to help him, and Chaos Energy gave him a BP back during the battle. He got to play his Summon 2 Chaos Hounds, Chain Lightning and Shield of Thorns (it inficted 1BP) before he succumbed. My Wizard hit him with a Ball of Flame, which wasn't defended with the 2d6. Should I have allowed him an extra 2d6 for the Shield of Thorns?


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