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[Quest Pack] [6 Quests] - Mound of the Beastmen

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Re: Quest Pack - Mound of the Beastmen

Postby The Admiral » March 24th, 2017, 5:20 am

Any answers please? My men (and the Princess) are waiting outside the Halls of Evil. :|


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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 24th, 2017, 7:22 am

The Admiral wrote:Any answers please? My men (and the Princess) are waiting outside the Halls of Evil. :|


1) You lose body points.

2) The correct answer is B !
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Re: Quest Pack - Mound of the Beastmen

Postby The Admiral » March 24th, 2017, 11:52 am

Pan wrote:
The Admiral wrote:Any answers please? My men (and the Princess) are waiting outside the Halls of Evil. :|


1) You lose body points.

2) The correct answer is B !


Thank you very much.


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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 28th, 2017, 1:05 pm

knightkrawler wrote:It's the vanilla rule indeed.
I agree about the manual entry.
"In Mound of the Beastmen, secret doors work differently from what is known from other quests. The positioning of a secret door symbol in the map is crucial because secret doors can only be opened from the room that is adjacent to a secret door, not from the room the symbol is in. Once a secret door has been opened, it can be freely moved through from both sides."
A graphic would also be very helpful here.
Sorry I didn't find that because it was natural thinking for me to use secret doors the original way... Should have seen it during translation.


Thanks, I should add this in the manual. I have also thought about a graphic representation of that :
Image

An arrow indicates the only way the secret door could be used.
If there is no restrictions (both sides could be used), the icon indicates a double arrow, or maybe no arrow at all (normal icon like the vanilla rule).
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Re: Quest Pack - Mound of the Beastmen

Postby j_dean80 » March 28th, 2017, 6:01 pm

Pan wrote:
knightkrawler wrote:It's the vanilla rule indeed.
I agree about the manual entry.
"In Mound of the Beastmen, secret doors work differently from what is known from other quests. The positioning of a secret door symbol in the map is crucial because secret doors can only be opened from the room that is adjacent to a secret door, not from the room the symbol is in. Once a secret door has been opened, it can be freely moved through from both sides."
A graphic would also be very helpful here.
Sorry I didn't find that because it was natural thinking for me to use secret doors the original way... Should have seen it during translation.


Thanks, I should add this in the manual. I have also thought about a graphic representation of that :

An arrow indicates the only way the secret door could be used.
If there is no restrictions (both sides could be used), the icon indicates a double arrow, or maybe no arrow at all (normal icon like the vanilla rule).


I would use the double arrow when it works either way. If some have an arrow and one does not...people may get confused.
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Re: Quest Pack - Mound of the Beastmen

Postby Jafazo » March 28th, 2017, 8:05 pm

This is a non-official quest? It looks incredible. I'll definitely give it a try but who made this? It looks professional in every way. They even used the MB logo and instructions on how to assemble the beastmen miniatures. This quest pack was created by a fan?
Unless you specify your version I'm going by the US rules.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » March 29th, 2017, 12:22 am

Yes, Pan.
I translated.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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Re: Quest Pack - Mound of the Beastmen

Postby Jafazo » March 29th, 2017, 12:36 pm

knightkrawler wrote:Yes, Pan.
I translated.


Knight, you translated but do you know who actually created this quest pack?
Unless you specify your version I'm going by the US rules.
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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 29th, 2017, 12:57 pm

Jafazo wrote:
knightkrawler wrote:Yes, Pan.
I translated.


Knight, you translated but do you know who actually created this quest pack?


I am the creator of the quest pack. Thank you very much for your kind words. Feel free to add any feedbacks when you get the chance to give it a try !

Cheers.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » March 29th, 2017, 2:39 pm

Jafazo wrote:
knightkrawler wrote:Yes, Pan.
I translated.


Knight, you translated but do you know who actually created this quest pack?


Yes, Pan.
I translated. |_P
This must look funny.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

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Always make more promises than you can break.


Rewards:
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