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[Quest Pack] [6 Quests] - Mound of the Beastmen

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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 16th, 2017, 2:51 pm

If you check carefuly, there are 2 notes H on the map (the two bookcases). So you will be able to feed Garghol the Bloody and get ass kicked ! :)
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Re: Quest Pack - Mound of the Beastmen

Postby The Admiral » March 16th, 2017, 4:48 pm

Pan wrote:If you check carefuly, there are 2 notes H on the map (the two bookcases). So you will be able to feed Garghol the Bloody and get ass kicked ! :)


Thanks Pan. And the Star Rune, or is that for use in the next installment?


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Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Quest Pack - Mound of the Beastmen

Postby The Admiral » March 17th, 2017, 4:57 am

Doh! Sorry Pan, I must be blind. Perhaps I read it in the Halls of the Blind! I missed the Star Rune as well in the same quest! I am not doing well in spotting things, which is what makes me nervous about pointing something else out in that quest. I was looking through the quests last night in anticipation of starting them today.

In 'The Halls of Evil' the whole narrative is set up to suggest that to obtain the Star Rune and finally defeat Vivigor you must pass through a series of trials i.e the Hall of the Forgotten and The Halls of the Blind, not to mention the Hall of Storms! However, it looks to me that the Heroes can just turn right at door A, kill the Beastman, find the secret door, kill the Shamen and get the Star Rune. Thus missing out on all the really interesting stuff that this quest contains?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » March 17th, 2017, 5:36 am

The Admiral wrote:I was looking through the quests last night in anticipation of starting them today.


That's awesome.
A report would be very nice. Doesn't have to be detailed - though I wouldn't mind, of course -
but some playtesting reports on the new features would be really awesome.
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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 17th, 2017, 7:29 am

The Admiral wrote:Doh! Sorry Pan, I must be blind. Perhaps I read it in the Halls of the Blind! I missed the Star Rune as well in the same quest! I am not doing well in spotting things, which is what makes me nervous about pointing something else out in that quest. I was looking through the quests last night in anticipation of starting them today.

In 'The Halls of Evil' the whole narrative is set up to suggest that to obtain the Star Rune and finally defeat Vivigor you must pass through a series of trials i.e the Hall of the Forgotten and The Halls of the Blind, not to mention the Hall of Storms! However, it looks to me that the Heroes can just turn right at door A, kill the Beastman, find the secret door, kill the Shamen and get the Star Rune. Thus missing out on all the really interesting stuff that this quest contains?


The secret door when your turn right to A is not supposed to work this way. This secret door should be found when searching a secret door in room D (where you find the Star Rune), just to avoid to step back to door A through the trials previously done.

I am not 100% sure I have put the secret door icon in the right direction... I thought that the stone tile drawing was where you exit, and the small dots where you enter. Am I wrong ? :?
Pan

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Re: Quest Pack - Mound of the Beastmen

Postby j_dean80 » March 17th, 2017, 7:38 am

Pan wrote:
The Admiral wrote:Doh! Sorry Pan, I must be blind. Perhaps I read it in the Halls of the Blind! I missed the Star Rune as well in the same quest! I am not doing well in spotting things, which is what makes me nervous about pointing something else out in that quest. I was looking through the quests last night in anticipation of starting them today.

In 'The Halls of Evil' the whole narrative is set up to suggest that to obtain the Star Rune and finally defeat Vivigor you must pass through a series of trials i.e the Hall of the Forgotten and The Halls of the Blind, not to mention the Hall of Storms! However, it looks to me that the Heroes can just turn right at door A, kill the Beastman, find the secret door, kill the Shamen and get the Star Rune. Thus missing out on all the really interesting stuff that this quest contains?


The secret door when your turn right to A is not supposed to work this way. This secret door should be found when searching a secret door in room D (where you find the Star Rune), just to avoid to step back to door A through the trials previously done.

I am not 100% sure I have put the secret door icon in the right direction... I thought that the stone tile drawing was where you exit, and the small dots where you enter. Am I wrong ? :?


I've always played where a secret door can be found from either side.
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Re: Quest Pack - Mound of the Beastmen

Postby The Admiral » March 17th, 2017, 7:09 pm

Okay, the secret door can only be found from Room D.

I too have always played that a secret door can be found from either side irrespective of which way it opens. It has never occurred to me to question that until now?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Quest Pack - Mound of the Beastmen

Postby Pan » March 20th, 2017, 7:36 pm

The Admiral wrote:I too have always played that a secret door can be found from either side irrespective of which way it opens. It has never occurred to me to question that until now?


If this is the true rule, so I have to mention in the manual a special rule that secret doors can only be used in one specific way.
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Re: Quest Pack - Mound of the Beastmen

Postby knightkrawler » March 21st, 2017, 4:14 am

It's the vanilla rule indeed.
I agree about the manual entry.
"In Mound of the Beastmen, secret doors work differently from what is known from other quests. The positioning of a secret door symbol in the map is crucial because secret doors can only be opened from the room that is adjacent to a secret door, not from the room the symbol is in. Once a secret door has been opened, it can be freely moved through from both sides."
A graphic would also be very helpful here.
Sorry I didn't find that because it was natural thinking for me to use secret doors the original way... Should have seen it during translation.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
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Questions

Postby The Admiral » March 21st, 2017, 5:42 am

1) Heroes roll defence dice equal to their Mind Points when defending against the Chain Lightning Spell, and the Halls of the Blind Ghosts. Is it to be inferred that any undefended hits cause the loss of Mind Points, or do they still lose Body Points?

2) In the Hall of Storms, when a Hero is hit by the lightning (Black Shield Rolled), what happen if there is a Hero directly behind you?
a) You stay in place.
b) You move back and occupy the same space as the Hero (as you would down a pit trap).
c) You move back and knock the Hero back one as well.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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