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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.





cynthialee wrote:There is nothing to talk about. There is no elephant. Go about your quest and don't worry about it.




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cynthialee wrote:I need an Elephant mini!!!


Goblin-King wrote:There are only ever two open doors on the board. Each time a new door is opened the earliest opened door vanishes.
cornixt wrote:* Waters Rising. The water level is rising in the dungeon. Have a water level marker at the side of the board, showing how it becomes more difficult to get around at certain stages (such as -1 to movment, -2 to movement,... D6 movement only). At the end of each monster turn, the level moves up one.
Count Mohawk wrote:On sort of the same track as cynthia's last idea, I had a Quest once where the center room had to be visited multiple times and changed each time the Heroes visited it by means of a pair of portals which eventually led to the Quest exit.


Gold Bearer wrote:I didn't know they were in WH. I've only played the 4thEd. I came up with the idea of a fimir matriarch that could cast spells and would also allow other fimir in the same room or corridor to cast but I might use the established fimir variants now. Fimir ogres sound nice.




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