• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Quest Pack idea in the works Assasin's Creed

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Quest Pack idea in the works Assasin's Creed

Postby Dark Fire Jade » March 10th, 2014, 10:47 pm

I do like the ideas you have for the assasin i had some of them planned especially the attack from behind skill. I may try to incoperate some of yours as well if you dont mind. My preview will be delayed a little bit sadly ran into a snag with quest 3 it was done but the board/map I was going to use i could not get a good scan of to add it so going to remake it for the regular hq board and I am doing some tweaking on the first two to make them look nice and add a few things I thought I already did lol hopefully it will be up wedsday my next day off from work if not it may have to wait til late this week or next inventory time at work so my schedule at work got crazy sorry for the delay but it will be worth it! |_P
There is sorrow behind those wintery eyes.... But with the Storm comes lighting and thunder bringing light and fear to those who cause trouble within the storm.

Projects Currently working on HQIII story arc idea, assasin's creed packs, advancement system "from heroes to champions" I and II are up part III coming soon, Tales of a Jester/ Loki Quest Pack and much more pm me for more info or search for my topics and posts! |_P
User avatar
Dark Fire Jade

Skeleton
Skeleton
 
Posts: 29
Joined: March 7th, 2014, 12:34 am
Location: clearwater florida in usa
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Quest Pack idea in the works Assasin's Creed

Postby Gold Bearer » March 11th, 2014, 2:44 pm

Use what you like, that's why I'm posting stuff. :)

I saw some city type interlocking tiles somewhere on here that you might want to check out that would work really well with Assassin's Creed themed quests.

Use these quest ideas if you like: http://forum.yeoldeinn.com/viewtopic.php?f=37&t=2140&p=35746#p35746 http://forum.yeoldeinn.com/viewtopic.php?f=37&t=2281 The village one would work well. The assassin could make the jump automatically. You wouldn't even need to make the human enemies as under the influence of a spell, they should be standard enemies along with spearman and archers as well as templars, clerics, priests etc.

I really had to hold back with the assassin. I wanted to incorporate more from Assassin's Creed but he/she (haven't decided yet) would basically be a god. I think the one I've got might be a bit over powered. I'll probably take away the leather armour as starting equipment. Also the death strike skill makes it harder o get a instant killing blow (but harder to defend against) with more attack dice, which was the idea, but it also makes it harder to get a death strike from behind and it really shouldn't be I'll have to sort that out.

Assassin's Creed Assassin: A12 D2 S12 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger, Leather Armour.
Special Rules: Add the attack dice of any melee weapon you're using to you number of attack and defence dice. Can use a melee weapon in each hand and attack with both without penalty. Can attack two enemies either side of you with your hidden blades, attacking each with six combat dice. Can disarm traps using the Tool Kit rules as standard and the Dwarf rules when using a Tool Kit. Can backstab with a one handed blade attacking (axes don't count) with two extra combat dice from directly behind and with one extra combat dice from diagonally behind. If you fail to defend roll a die for every BP damage you're about to take, if any of them are white shields you dodge the attack. Can move through enemies. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate. Every time you get attacked without being wounded you can counter attack and instantly kill the attacker.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: Lands a death blow that kills the target outright if all attacking dice are skulls and they don't make their defence roll.
:)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby WiseOne » March 11th, 2014, 4:00 pm

Here is a variant idea for your Assassin. Let me know what you think.

BP 6 MP 4. Starting Weapon 2 Daggers.

You are the assassin. You are a master of dealing death. However your focus on offense leaves you vulnerable in defense. You disarm without a toolkit as if you had a toolkit, you also may use three Assassin Attacks. However you may not wear armor heavier than leather and may not use a shield or helmet.

Assassin Attacks - 1 X per quest each
Backstab - Adds 3 AD to an attack. Must be behind or diagonally behind the target.
Deadly Riposte - If you are missed by an attack you may make a riposte attack. The target loses one defense die from this attack
Cunning Dodge - If you fail to defend against an attack you may use this ability to take no damage

Champion -+2 AD with Knives/Daggers when thrown
Veteran - You may use Backstab an additional time per quest. In addition, daggers are now purchased at half cost rounded down.
Knight - You may throw two knives at once. In addition, monsters can no longer defend against Deadly Riposte
Legend - Monsters can no longer defend against Backstab

-WiseOne
User avatar
WiseOne

Orc
Orc
 
Posts: 41
Joined: November 3rd, 2012, 2:02 pm
Hero:
Usergroups:
Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby Gold Bearer » March 11th, 2014, 5:13 pm

I still think that version's over powered. Also the way cunning dodge is worded it would be completely impossible to hurt an assassin. I don't want to take away or change the multiple knife throwing or back stabbing skills, I like the way those work. I do want to incorporate counter attacking though.

The main things I want the assassin to have are:
1.) Dodging.
2.) Knife throwing.
3.) Counter attacking.
4.) Counter attacking using the attackers own weapon against them.

I think I'll take away the moving through monsters skill to make room. It would probably make it far to easy to get behind them anyway.

I'm not bothered about dual wielding. Most of them from the games can't do that anyway, just Kenway I think.

I might make a bunch of assassin npcs based on the AC characters. Ezio would be a versatile all rounder with smoke bombs and poison and such. Aveline would get bonuses with her blow pipe. Kenway dual wielding. Altier would be a short blade and knife throwing specialist. I loved the way those two weapons shared a slot for him so you didn't even have to change. Whenever I was up against multiple attackers I used to time it so I was about to be attacked and I'd take out a distant one with a throwing knife, then counter attack the one attacking me all in one seamless motion and keep doing until they were all dead. Try it. It feels incredible if you can time it right. No other game has ever given as much pleasure as those kind of moments in Assassin's Creed. :)

I just been watching all the proper AC trailers. Imagine if those people made a similar game set in a fantasy setting. It would loose a lot of the lovely AC atmosphere but it would have a different one and be by far the best and most immersive fantasy game ever.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby WiseOne » March 11th, 2014, 7:07 pm

True. I did try and make it on the more overpowred size. Maybe I misinterepted the previous post. Cunning Dodge was one of the 1 use per quest abilities along with Backstab and Deadly Riposte. There is actually a combat card called Parry and Riposte. You get to take no damage from an attack and make a counterattack where they have 1 less combat die. I split the two but improved Cunning Dodge that you get to do use it even after you fail a defense roll. To weaken it just make it the other version.

For less power:
Assassin Arts (renamed)
-Backstab +2 AD behind or behind/diagonal to target, usable 1X per quest
-Deadly Riposte - If you are missed by an attack you may make a riposte attack. The target loses one defense die from this attack, usable 1x per quest
-Cunning Dodge - Use this card to take no damage from an attack, usable 1x per quest

These abilities essentially replace the Elf spells.

From your other post "If you fail to defend roll a die for every BP damage you're about to take, if any of them are white shields you dodge the attack. Can move through enemies. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate. Every time you get attacked without being wounded you can counter attack and instantly kill the attacker.". Didn't that mean that every time they fail a defense roll they get to try again and every time they succeed at a defense roll they auto kill the attacker? I think it could be cool in a cinematic way but definitely means this character is a solo and couldn't be combined with other characters. So I thought I was turning them from 1 use to passive to make them more compatible. Just my thoughts. Please don't take any of these as argumentative, just a ltitle confused. Also as I modify this I can hopefully combine it with my previous system (Magic Realm and HeroQuest post and Dungeon! and Warhammer Online post). Finally one point to make. What we also have currently is a restriction to leather armor only. This means that while a barbarian is walking around with up 8 BP and 6 DD (Borin's Armor, Shield, Helmet, base) the assassin has 3DD. That will be rough. I never actually played the games. Latter ones looked a little more interesting to me. Wasn't really into the original story.

Here is one other suggestion. What you could do is have a base assassin character. Few modifications. Then create a series of artifacts that could be either equipment or trainigs up to like Grandmaster Training. These are only usable in the quest pack and provide additional powers and benefits.

-Wise One
User avatar
WiseOne

Orc
Orc
 
Posts: 41
Joined: November 3rd, 2012, 2:02 pm
Hero:
Usergroups:
Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby Gold Bearer » March 11th, 2014, 8:16 pm

I haven't seen the combat cards, I'm not using them. I might make option rules for incorporating other peoples stuff once I'm finished.

I can't believe how many people haven't played it. It's the best franchise going. The early ones are great. Two of the best assassin characters and stunning locations. I'm I bit behind but I always planned on catching up. Can't wait now I've been talking about it and watching the trailers.

That version is a joke one based on how good the assassin would be if I based them directly on the AC ones. A12! This is the real one as it stands at the moment:

Assassin: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger.
Special Rules: Can disarm traps using the Tool Kit rules as standard and the Dwarf rules when using a Tool Kit. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally). If you fail to defend roll a die for every BP damage you're about to take, if any of them are white shields you dodge the attack. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: Lands a death blow that kills the target outright if all attacking dice are skulls and they don't make their defence roll.

But like I said, there's some other stuff I want to add. I've taken away the moving through enemies ability and the leather armour and dropped the speed to ten squares (that's the highest two of three dice for random movement).

I missed two essential skills:

5.) Back stabbing.

6.) Death strike.

I don't want limited uses on skills. I think once they can do they should always be able to, apart from spells and stuff of course. Dodging and counter attacking will replace armour so that's not an issue.

I was thinking about putting in the hidden blades as items to be found but I haven't worked out how the rules for them should work yet.

I'll put an updated version together and post it when I'm feeling a bit more creative. Probably tomorrow.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby WiseOne » March 11th, 2014, 10:53 pm

Fair enough. I used them as alternate spells. Spell-like abilities if you will. Go for it. See how the skills play out. I never really was interested in mass killing Crusaders so I never got into the first one.
User avatar
WiseOne

Orc
Orc
 
Posts: 41
Joined: November 3rd, 2012, 2:02 pm
Hero:
Usergroups:
Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby Gold Bearer » March 12th, 2014, 2:45 pm

WiseOne wrote:Fair enough. I used them as alternate spells. Spell-like abilities if you will. Go for it. See how the skills play out. I never really was interested in mass killing Crusaders so I never got into the first one.
Well they definitely had it coming. They were crusading.

Here it be. That should work nicely, I think it's fairly ballanced. I got rid of trap disarming as well. Speed, agility, attacking potential and special abilities are enough I think.

Assassin: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll a skull as well you can use either your own weapons attack dice or the attackers weapons attack dice.


@ Dark Fire Jade: I'm trying to get a play by post hero death match going using some of my new characters. Sign up and I'll let you be the Assassin if you like. :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Quest Pack idea in the works Assasin's Creed

Postby Gold Bearer » March 14th, 2014, 3:42 pm

Assassin: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

I made a couple of changes so that it's not harder to get a death strike from behind and you don't have to use the opponents weapon if it's got more attack dice because it will be harder to get a death strike. Now he's ready. Here's the one's based on the AC assassins if you want to use them.

Altair: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Five Knives.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can thrown a knife once during the evil wizards players turn against a target in sight just after they finish moving.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

Ezio: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Dagger, Smoke Bomb, Poison.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use poison against a directly adjacent target giving up you normal attacking action, making them defend with their normal dice and if they don't roll one of their shields they're poisoned and move towards the nearest character on their turn and attack if they reach them then collapse dead. Smoke bomb can be thrown in you give up half of your movement stopping anyone apart from you from attacking or being able to target others with spells until your next turn.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

Conner: A1/^ D1~ S16 B6 M4
Race: Human. Class: Assassin. Equipment: Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

Edward: A1/~ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Two Daggers.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use a weapon in each hand and attack with both without penalty.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

Aveline: A1/^ D1~ S12 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every dice the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use a Blow Pipe to fire twice and move at half rate.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.

Adewale: A1/^ D1~ S8 B6 M4
Race: Human. Class: Assassin. Equipment: Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are black shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can use a weapon in each hand and attack with both without penalty.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if you roll one or more black shields and one or more are skulls as well you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll more than one black shield (with or without a skull) you can use either your own weapons attack dice or the attackers weapons attack dice.

Shao Jun: A1/^ D1~ S12 B6 M4
Race: Human. Class: Assassin. Equipment: Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every dice the attacker rolled before you defend, if any of them are shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well or more than one black shield you can use either your own weapons attack dice or the attackers weapons attack dice.

Giovanni: A1/^ D1~ S10 B6 M4
Race: Human. Class: Assassin. Equipment: Blow Pipe, Dagger.
Special Rules: Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll. Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and landing a death strike if at least half of the attack dice are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls. When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack. Fails a jump on a black shield instead of a skull. Can only wear Light Armour and can't use any type of shield or helmet. Can disarm traps as if you had a Toll Kit and can disarm traps like the Dwarf if you're using a Tool Kit.
Veteran: +2A when throwing knives.
Master: Can throw three knives if you don't move and two knives if you move at half rate.
Legend: When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll one or more skulls as well you can use either your own weapons attack dice or the attackers weapons attack dice.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Previous

Return to Quests and Quest Packs

Who is online

Users browsing this forum: Facebook [Bot] and 1 guest