• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

[Solo Quest] The dwarven city of Khazad-dùm

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: Die Zwergenstadt von Khazad-dùm

Postby Big Bene » January 6th, 2015, 10:19 am

You're right, I've overlooked the quest notes in the pdf :oops:
The quest is quite ingenious for a firstie - do you have experience from other fantasy games?

Constructive critics:
- one of the cupboards at G faces the wall.
- You write that only the game system is needed, but you use the dwarven forge tile (I think the straight stairs are also from an expansion, but I'm not quite sure).
- There should be some sort of explantation why Tùrin is still in business in the dead city.
- at I, the players will not recognize that the attack of the statues is the result of their previous actions, unless you somehow tell them. Perhaps you should make up the exact wording of the orc's curse.

All in all, a great quest. Would be well worth of more dungeon levels |_P

As a side note - I wondered why you seem to have had accents graves, but no Umlauts on your keyboard.
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1401
Images: 11
Joined: September 30th, 2010, 5:23 am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Die Zwergenstadt von Khazad-dùm

Postby Guybrush Threepwood » January 6th, 2015, 12:47 pm

Thanks to everybody for the positive feedback!

Since I also had a lot of fun playing the quest this motivates me to perhaps write another one soon. So far I've not much fantasy boardgame experience aside from HeroQuest (some Descent 1th and 2nd Edition quests and some Space Hulk quests). Essentially I would like to add some elements to the gameplay, that I often missed in the original quests or also when playing rpg-games on console/PC: dialogues with NPCs which influence the story, adventure-style puzzles, unexpected events, good background storytelling etc. As a player I often get bored with games after some time because there is not enough suspense anymore once I can overlook the game mechanics respectively foresee all the possible options that the game is able to produce. Therefore I like HeroQuest a lot since it offers the possibility to expand the game in almost every direction you want.

You write that only the game system is needed, but you use the dwarven forge tile (I think the straight stairs are also from an expansion, but I'm not quite sure).


You're right, the dwarven forge and the stairs are tiles from Karak Varn. It's playable with the game system only since the stairs and the forge are only used to add to the atmosphere. For the complete experience :) one needs the game system, Karak Varn, 2 dwarf miniatures (one painted in stone colors), a stone fragment with runes and a stone gate with runes.

There should be some sort of explantation why Tùrin is still in business in the dead city.

at I, the players will not recognize that the attack of the statues is the result of their previous actions, unless you somehow tell them. Perhaps you should make up the exact wording of the orc's curse.


Good points! I'll have to extend the storytelling.

I wondered why you seem to have had accents graves, but no Umlauts on your keyboard.


It's not my keyboard it's HeroScribe.. which produces an error when loading a quest that was saved with umlauts. I did the first notes in HeroScribe and moved on to Word afterwards (there's a limit of notes in HeroScribe) keeping the umlauts indicated in full for reasons of uniformity. Next time I'll write all the notes in Word.
User avatar
Guybrush Threepwood

Fimir
Fimir
 
Posts: 63
Images: 13
Joined: June 15th, 2013, 2:06 pm
Location: Switzerland
Forum Language: Deutsch
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Die Zwergenstadt von Khazad-dùm

Postby Guybrush Threepwood » January 6th, 2015, 2:33 pm

Did some minor update for the QM Notes according to Big Bene's tips.
User avatar
Guybrush Threepwood

Fimir
Fimir
 
Posts: 63
Images: 13
Joined: June 15th, 2013, 2:06 pm
Location: Switzerland
Forum Language: Deutsch
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: [Solo Quest] The dwarven city of Khazad-dùm

Postby Guybrush Threepwood » January 9th, 2015, 1:04 pm

Below you can download the artifact cards which are used in the quest.

EU:
Dwarven Axe.pdf


Mithril Chainmail.pdf


US:
Dwarven Axe.png


Mithril Chainmail.png
You do not have the required permissions to view the files attached to this post.
User avatar
Guybrush Threepwood

Fimir
Fimir
 
Posts: 63
Images: 13
Joined: June 15th, 2013, 2:06 pm
Location: Switzerland
Forum Language: Deutsch
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: [Solo Quest] The dwarven city of Khazad-dùm

Postby Daedalus » July 15th, 2015, 5:37 am

I got to this late, but here are some comments if you are still interested:

    A. A secret door that can only be seen from the outside and the enemies of Dwarves seems contrary to the use of a secret door. There's no absolute need to return to the stairway by actually moving there. Alternatively, a final Quest note in the room marked with an "X" can state that the last door leads to another exit or a secret door connecting back to the stairway entrance.

    C. Maybe state that the lever is found with a search for treasure or a search for a secret door. I assume the latter, though Notes in published Quests sometimes have attached searches for treasure when special opening mechanisms are employed.

    D. I'm reminded of the collapsing stairway in the LotR movie. The block doesn't seem to do any damage. For greater danger, you could ammend "After the last hero has passed a falling block forever blocks the way." > This trap isn't sprung until the last Hero moves onto it.

    F. I'd ammend "...(paralyzing poison: -1 red die if no black shield is rolled)." > ...If a Hero drinks the liquid he discovers it is paralyzing poison and must immediately roll a combat die. Unless a black shield is rolled, he rolls one less red die for movement for the remainder of the Quest.) Or just add for the remainder of the Quest to your shortened version.

My computer can't open the rest of the Notes in Word, so I'll stop there. From the map and the comments in this thread, the rest sounds promising. Have you since played through this with your group?
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5309
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Previous

Return to Quests and Quest Packs

Who is online

Users browsing this forum: No registered users and 1 guest