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Gold Bearer wrote:The four Men-At-Arms could be done up to be heroes for this as well....Blackthorn wrote:I've thought about using this idea during a quest, but the other party of heroes would be NPC rivals to add some variety. They wouldn't attack the heroes directly, but maybe cast a few spells to slow them down if treasure was at hand. It would add a role playing element and perhaps they would have the option to join them as allies or maybe trade weapons or gold for some sorely needed healing potions or spells. I have a set of Dragon Strike minis and I could use the Barbarian/Dwarf/Elf/Wizard equivalents to represent to alternative heroes.


Blackthorn wrote:I've thought about using this idea during a quest, but the other party of heroes would be NPC rivals to add some variety. They wouldn't attack the heroes directly, but maybe cast a few spells to slow them down if treasure was at hand. It would add a role playing element and perhaps they would have the option to join them as allies or maybe trade weapons or gold for some sorely needed healing potions or spells. I have a set of Dragon Strike minis and I could use the Barbarian/Dwarf/Elf/Wizard equivalents to represent the alternative heroes.






Daedalus wrote:Blackthorn wrote:I've thought about using this idea during a quest, but the other party of heroes would be NPC rivals to add some variety. They wouldn't attack the heroes directly, but maybe cast a few spells to slow them down if treasure was at hand. It would add a role playing element and perhaps they would have the option to join them as allies or maybe trade weapons or gold for some sorely needed healing potions or spells. I have a set of Dragon Strike minis and I could use the Barbarian/Dwarf/Elf/Wizard equivalents to represent the alternative heroes.
Back in the day my old gaming group attended a Gen Con where we played a non-standard Quest. It featured two rival teams of four Heroes each that were competing to find treasure chests. The teams each started on one of two boards that were linked with trap doors. I believe there was a rule prohibiting attacking other team members, or at least we didn't choose to do so. So the Quest basically functioned like a timer, while the Zargon player passively ran the monsters.
My friend vocally argued against the concept with the creator afterwards, due to one event. He had just won a tough battle in a room that contained a chest. A rival team member was in the area, so on his turn he swooped in and got the treasure with his action. Fighting with no reward annoyed my friend to no end. EU players may chuckle at this. Being NA players unaccustomed to this tactic, we naturally sympathized with our friend.


I don't understand. How do the US rules prevent this from happening?Daedalus wrote:My friend vocally argued against the concept with the creator afterwards, due to one event. He had just won a tough battle in a room that contained a chest. A rival team member was in the area, so on his turn he swooped in and got the treasure with his action. Fighting with no reward annoyed my friend to no end. EU players may chuckle at this. Being NA players unaccustomed to this tactic, we naturally sympathized with our friend.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:How do the US rules prevent this from happening?


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