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Quest Setting

Discuss Quest creation and share Quests/Quest Packs you've created.

What sort of quest setting do you us?

HQ / Warhammer
11
50%
Another published world
2
9%
Community world
1
5%
Your own
6
27%
Random
2
9%
 
Total votes : 22

Re: Quest Setting

Postby Sjeng » January 17th, 2014, 4:36 am

Goblin-King wrote:I don't really relate my quests much to the world/setting.
It's usually just Mentor telling you what is happening and what you should do.

I'll go for the HQ/WH option all in all. I try to keep it as "pure" as possible.

Same here. I printed the WH map for reference, but we don't do much with it. Should I make a quest in a certain location, I'll just pick a spot on the WH map.
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Re: Quest Setting

Postby Big Bene » January 17th, 2014, 7:16 am

Heroquest world. I'm very positive that the world of HQ is not the world of Warhammer, but when writing public quests, I try to keep them at least "Warhammer compatible" for those people out there who treat them as one world.
Have a look ;)


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Re: Quest Setting

Postby knightkrawler » January 17th, 2014, 10:58 am

Big Bene wrote:Heroquest world. I'm very positive that the world of HQ is not the world of Warhammer, but when writing public quests, I try to keep them at least "Warhammer compatible" for those people out there who treat them as one world.


You have it right, there.
Do I have to explain again what an alternate reality is and how freaking obviously the HQ fluff is an alternate reality to the Warhammer fluff?
It's a literary device and as such and thorugh the sloppiness of HQ fluff authors it is simply a fact that it's the case.

In other words: HQ was intended to take place in the Old World and through intention OR sloppiness there are contradictions to Warhammer lore (partially the Warhammer lore being changed and retconned AFTER HeroQuest), which is, however, now CANON, the HeroQuest lore is an alternate reality (with a time shift, too, but with the Old World map published as HeroQuest material) to the Warhammer history. Period.

I know I'm being very arrogant here |_P , but I'm also very adamant, because it's just a freaking fact and cannot be "interpreted"* any other way, except chaoticprime's reality-in-a-reality version, which is a tighter, more specific variant of mine.

That all does not mean that anyone writing a HQ quest has to (or even should) limit himself in such a way.
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Re: Quest Setting

Postby Tott » January 17th, 2014, 11:11 am

i usually use the warhammer stuff as a basic guide or inspiration, its where HQ originated from after all. But when writing quests, I set it where it needs to be set to tell the story. if the quest contradicts something in the warhammer setting, the quest wins.
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Re: Quest Setting

Postby Daedalus » March 9th, 2014, 3:31 am

Redav wrote:
Goblin-King wrote:I can't help but notice you DIDN'T separate HQ and Warhammer into two.

I was just keeping things a bit generic.

Goblin-King wrote:There's big disagreement whether it's the same world or not.


Second what Goblin-King said. The two camps are distinct. Collaborations like the 25th anniversary quest pack need to deal with this canonical issue.

Redav wrote:
chaoticprime wrote:I think that HQ is the storybook world of Warhammer. Its like a universe within a universe, where Zargon and Mentore are the human faces fictionalized to rally children against Chaos while they're young. Its like Chess, but for youths of the Empire. Like George V or Uncle Sam.

That might be plausible. I've not looked into this yet but from what I've seen, the map says it's the same? I'd simply wonder whether the map was used for the initial context and the world continued to evolve after HQ was released because HQ was probably a board game in its own right but also a hook to bring people to the war gaming genre.

The map from the HQ Sticker Book featured a map with strictly HQ locations not present in the GW map from the EU RotWL.
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Re: Quest Setting

Postby Gold Bearer » March 9th, 2014, 3:52 pm

I've always thought of the HQ world as the warhammer world but further back in time, like no guns and stuff.
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Re: Quest Setting

Postby Big Bene » March 10th, 2014, 8:54 am

If you consider the two worlds the same, then HQ is surely set further back in time than Warhammer. The presence of Morcar would indicate it's around the time of Sigmar, but then again, the empire seems a well established institution in HQ.
For me, they are two entirely different worlds. The only connection, which also causes the (many) similarities, runs through our world, where the same people were involved in the creating and reused some materials.
In effect, this would result in "parallel universes".
Chaotic Prime's solution is a nice idea, but I would not consider it canonical. When you play Warhammer, you may or may not include HQ as a "telltale world" in your background. Basically, HQ and Warhammer are both "realities-in-a-reality" - they are two game worlds existing in our world.
Have a look ;)


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