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How did you solve it? I get "cannot find main class" because of the jar file from the all in one pack and I can't figure it out, I think it needs that to run.ruiza97 wrote:i too had a hard time but was able to finally figure it out.
I think you can rearrange them, so you could bring the ones you need into the main folder and have all the others in a different folder.ruiza97 wrote:But then i felt overwhelmed with all the icons and haven't opened it up since.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:How did you solve it? I get "cannot find main class" because of the jar file from the all in one pack and I can't figure it out, I think it needs that to run.ruiza97 wrote:i too had a hard time but was able to finally figure it out.






Daedalus wrote:Great looking Quest Pack densely loaded with fun content! Have you had a chance to play test it yet, or do you have plans to? I have some suggestions that may help, but they're not necessary as your Quests work well.
Daedalus wrote:In Quest 3, The Crags of Black Fire, mention that the Hero who kills Farod should get the Baal'roth's Flamberge Artifact Card. Also, shouldn't a sword as huge as Baal'roth's Flamberge include "may not be used with a shield"? Diagonal attack already provides a good defense. What happens when a Hero's Mind Points are reduced to 0? In shock? Dead? Out for the Quest? Controlled by Morcar/Zargon?
Daedalus wrote:In Quest 4, The Chapel in Shadow, a blocked square tile is needed at the outer end of the middle-right corridor, under the two Paladins. May the Underworld Trident be recovered if thrown by a Hero, or is it lost?
Daedalus wrote:Also, a Chaos Fury makes it's first appearance. What figure should be used? Perhaps some advice for proxy figures should be included in an introductory section or on the last page with the monsters.
Daedalus wrote:In Quest 5, Corridors of Unrest, the Enchanted Daggers might benefit from their own Artifact Cards for reference.
Daedalus wrote:In Quest 7, crates are used and noted in room B. While this became clear upon reading, there was a moment of confusion when taking in the map. Maybe the icon should be identified beforehand in a Quest Pack introductory page. Also, the effect of the Gargoyle's Spirit Attack isn't detailed. I suppose it reduces Mind Points, but mentioning that in the notes takes away the guesswork. Perhaps you plan to include houserules before the Quests?
Daedalus wrote:In Quest 8, The Silent Streets, there is a wooden shield. Is it the same as a shield, or does it have a certain property to differentiate it, such as breaking? If the former, I'd change the wording to "shield"; if the latter, I'd say some more detail about function is needed.
Daedalus wrote:In Quest 9, Ritual of Eternity, is the A-B teleport one way--as with WoM--or both ways? The ending text could be taken to imply the latter. I think an explanatory notes of WoM spell traps and the AtOH swinging axe trap in an introductory section would help make this a stronger stand-alone Quest Pack. Finally, what attack options and/or spells are open to Bane as a Lich? Are they the same as the Sorcerer Bane? Can the Spirit Blade affect him?




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