
A - "The dwarves of Barak Varr instructed you on an underground passage that exits in the mountains above Mad Dog Pass. This should bring you above the orc encampment in the pass, where you can scout for a weakness to be exploited to turn the tide of battle. The caves are well patrolled though, not only by orcs, but by trolls and wolves as well. Judging by tracks, the wolves seem to have headed east, and the trolls headed west when passing through here this point."
B - The Orcs in this room seem to be patrolling the area looking for intruders. They identify the heroes immediately and prepare to attack.
C - These caves are hold a unit of wolf riders and their attendants. Both the goblins and the wolves spring to action as the heroes enter.
D - These caves are the sleeping chambers of a number of trolls, who attack the heroes as they enter.
E - The northwest side of this room exits from the cave system, and is an open cliff overlooking the orcish encampment far below. Boulders and rubble line the edge of the cliff.
Once the heroes defeat all the monsters and begin scouting, they should realize that the boulders and rubble could be pushed over the edge to cause an avalanche on the orc camp. (roll mind points for a hint if no player thinks of it.) No rolls are required.
"As you get a large boulder over the edge of the cliff, it sets off a chain reaction, as more rubble and rocks are caught up until a huge landslide is pouring down the side of the mountain. The orc camp far below seems to get panicked as they realize the danger coming, but they can't do anything to stop it. The impact is quick, as a large portion of the fortified encampment is buried beneath the rubble. The orc army has suffered a crippling blow, and when the battle resumes come morning, the tide will change."
Wandering Monsters
A bit more complicated in this quest:
When in a room labeled C:
Common: Goblin Spearman
Uncommon: Goblin Archer
Rare: Giant WOlf
When in a room labeled D:
Common: None
Uncommon: Troll
Rare: None
When in any other location:
Common: Orc
Uncommon: Orc Archer
Rare: Orc Big'un
Quest End:
The quest ends when the heroes cause a landslide down the mountain onto the orc camp, doing massive damage to the orc army.
Personal Notes: One key to this quest is that there are two paths to take. The heroes can fight through the trolls or the wolf riders, but they don't have to take on both in order to get to the cliff. (At the cliff they will get one of each anyway.) This is a much simpler quest, but with some deadly monsters, it still should be a challenge to characters who haven't advanced too far in their equipment.































