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[Group Quest] - The Rescue of the Princess

Discuss Quest creation and share Quests/Quest Packs you've created.

[Group Quest] - The Rescue of the Princess

Postby AerynB » April 14th, 2013, 8:12 pm

Hey there, HQ folks! Got a quest for you. :)

This quest was created with my primary player in mind – my husband. We’d just finished the Main System of Quests and he was looking for a challenge. More monsters, tougher monsters, and maybe some monsters that used new figures – those were my instructions. I didn’t have a whole lot of miniature substitutes at the time, so I focused on tougher monsters and in greater numbers. As a result, Dave’s Heroes were practically slaughtered. The only Hero left to rescue the princess was the Elf, keeping monsters at bay with his crossbow as he and the princess raced to safety. I felt bad for killing off his Heroes but Dave continues to tell me this has been his favorite HQ Quest. :D

Your players may or may not appreciate the challenge offered in this Quest. Please, feel free to reduce the number of monsters in the rooms, or to take away some of the special abilities I have assigned to them. I admit, I had to tweak the Quest quite a few times while I was running Dave through it. Otherwise, the Elf and the Princess may have died as well. So, I’ve also decided to place this Quest after the Kellar’s Keep Quest Pack instead of after the Main System. The Heroes should have lots more equipment and potions by this point and maybe they’ll be able to survive (fingers crossed).

You shouldn't need anything else besides the monsters and tiles found in the main game, though you might need a few extra monsters from KK and RotWL.

Please enjoy! And if you play it, let me know what you think. :D

RotP.png


RotP All.pdf


EDIT: Made a small error. Forgot an "X" mark in one of the rooms on the map. I've fixed the Quest Map Preview, but it'll take me a little longer to fix the pdf download.

EDIT2: Whew. It was easier than I thought. The download should have the fixed map now. :)
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Re: [Group Quest] - The Rescue of the Princess

Postby mikemacdee » May 24th, 2013, 9:17 pm

I hate when I post stuff on forums and nobody gives feedback, so I thought I'd at least give this a read. Haven't had the chance to play it, but I was never very keen about "slaughter maps" (that's what they call 'em in the Doom community). The overall design of the dungeon feels kind of bland to me, with a lot of rooms that don't serve much purpose beyond storing hordes of monsters (really tough enhanced ones, at that). I might suggest it as a proving ground for a very advanced group of heroes who want an insane challenge, and I'm guessing that's why you made it for your hubbins (and offered such a HUGE bounty for the surviving heroes -- anyone who got out of this mess alive would probably be in an asylum).

Really creative stuff in here, though. I love the idea of revivable undead, and the chaos warrior teleporting attack is pretty neat. Also dig the immersive touches like the alarm system that can be disabled and secret doors that can't be found from the outside. Hope somebody has the chance to play it and give you less rhetorical feedback.


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