by LucaRocks » Friday March 29th, 2024 7:47pm
I have adjusted some transformations and added others. I added some animals that grant the druid semi-mystical abilities. Sort of like totem animals. I think some of these will be useful! I particularly think that the ram will be great for FH lol.
Owl - Grants wisdom. Move through monsters (flight). 1 att, 1 def. Can search for traps and secret doors same time. Able to give info from quest book. Heroes can ask if the quest contains artifacts, bosses, special mechanics etc... Only one reveal allowed per quest.
Deer - Healing. 1 att, 1 def. Can heal 2 BP per turn for 3 turns.
Fox - 2att, 3 def. Grants cunning. Avoids any and all traps (but does not spring them). Can search for treasure and ignores all hazards and Wandering Monsters until 1 good treasure is found.
Ram - Gets normal stat boost. Can traverse any terrain hazards without taking damage or dying Can open doors (ram).
Toad - Cannot attack or be attacked. Can set off traps without being damaged. Can move through monsters.
Large Spider - can walk through doors and walls to reveal what's in a room. 1 att, 2 def.
Python - No stat boost. Can make a monster lose a turn as an action (coils). Can open doors. Can attack adjacent.
Owlbear - Roll dice when using regular transform. If Druid rolls a black shield, transforms into owlbear instead. +2 to Att and Def. Double attack. 2 damage taken before transform back.
Displacer beast - 12 movement. If roll a black shield when attacked, all damage is negated (illusion was attacked instead). No stat boost.
Sabertooth Tiger - can move attack and move. No bonus to stats.
Girallon - 3 att, 4 def. Can attack up to 4 adjacent monsters in one action. Rolls once to attack all monsters. Monsters all defend as normal.
Basilisk - 6 att, 6 Def. Limited to 3 turns only or 1 damage (whichever comes first). Can make two enemies miss their next turns (petrify).
PLZ let me know YOUR THOUGHTS! THX!