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Trolls in HQ21

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Trolls in HQ21

Postby Vorimir » July 5th, 2023, 2:36 pm

Trols appeared in some White Dwarf quests I think. So they were made for the EU version of the game where most monsters only had 1 BP. Trolls had 4.

Now Im going to "DM" those quests to my group and Im giving the trolls a boost to make it on par wirh NA rules.

Originaly trolls had: Mov 4 / ATA 3 / DEF 4 / BP 4 / MP 1

Im going to do one of those things:
Now that the ogres only have 5 BP from 10 I'm giving 10 BP to the trolls (or maybe 8, ogres halved so trolls doubled).

OR

Give the trolls a special ability: They can only lose one BP per attack. So you roll 4 skulls, troll rolls a black shield... Only suffers 1 wound.

What do you think?
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Re: Trolls in HQ21

Postby HispaZargon » July 5th, 2023, 4:23 pm

Hi,

In my HQ21 games, and attending to the new MoM Ogre stats and the ones shown in the White Dwarfs, I have given to the Trolls the following stats:

Troll: Mov 5 / ATA 5 / DEF 4 / BP 6 / MP 1 (No special ability)


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Re: Trolls in HQ21

Postby SirRick » July 5th, 2023, 5:46 pm

Did the White Dwarf versions regenerate Body Points? I did my own Dragon Strike conversion, and I gave them the same ability to heal 1 (or maybe 2) points of damage each turn. Using that game’s figure as a basis, I believe I gave it 5 attack, and 5 BP if I remember correctly.


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Re: Trolls in HQ21

Postby Vorimir » July 6th, 2023, 7:35 am

No, I was just a slower and dumber Chaos Warrior but with 4 BP instead of 1.
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Re: Trolls in HQ21

Postby MULE » January 19th, 2026, 12:26 pm

Hello - fairly new to posting on this forum but I've got my troll at

Mov 7 / ATA 4/4* / DEF 4 / BP 4∞ / MP 2

* He has ONE throwing attack that works like a falling rock. Roll 4 dice and skulls can't be defended against.
∞ Can heal one body point per turn

I usually chuck him in a quest when the Barbarian hasn't even been scratched. Lob a rock at him, make the Heroes panic. The troll rarley survives more than one turn but can rebalance the game a bit.
Last edited by MULE on August 3rd, 2026, 6:41 am, edited 1 time in total.
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Re: Trolls in HQ21

Postby The Admiral » January 20th, 2026, 6:42 am

I definitely think trolls need to be more powerful than they originally appeared. I would also give them the ability to regenerate 1BP at the start of each of their turns.

HQ21 seems adverse to giving monsters more than 4 attack dice. They have given us some huge and powerful looking figures with only 4 attack. I have been upgrading them to either 5 or 6.


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Re: Trolls in HQ21

Postby MULE » January 21st, 2026, 6:36 am

100% agree. MORE DICE!
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