Monster ideas

How balanced are the vampire vs the Wight? (They should be on relativity the same threat level)
How balanced are the Gargoyle vs the Golem? (They should be on relativity the same threat level)
Are they okay for regular encounters?
We play with monster getting to use white shields.
Vampire
Move 10
Attack 4
Defend 3
BP 4
MP 3
Spells: Will always have Raise the Dead and Fear Necromancer spells. As well as Command Chaos spell.
Vampiric Touch: Heals 1 BP anytime damage is dealt to hero by the vampire.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead.
Wight
Move 8
Attack 3
Defend 4
BP 3
MP 2
Spells: Will always have Fear Necromancer spell.
Fury: When damage is taken, they get 1 extra white combat dice per damage taken the previous round.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead
Gargoyle
Move 6
Attack 5
Defend 5
BP 3
MP 4
Stone form: When is stone form Gargoyle is immune to all non-magical attacks and rolls 2 white combat dice, for every skull rolled Gargoyle heals 1 body point.
Golem
Move 5
Attack 3
Defend 5
BP 5
MP 2
Magical Immunity: Hero's spells and magical weapons have no effect on this creature. It may only be harmed by regular weapons.
Smash: Instead of attacking, this monster may place a double rubble pile on an adjacent "wall line" between any two spaces, indicating that the wall here has been destroyed and may be passed through.
How balanced are the Gargoyle vs the Golem? (They should be on relativity the same threat level)
Are they okay for regular encounters?
We play with monster getting to use white shields.
Vampire
Move 10
Attack 4
Defend 3
BP 4
MP 3
Spells: Will always have Raise the Dead and Fear Necromancer spells. As well as Command Chaos spell.
Vampiric Touch: Heals 1 BP anytime damage is dealt to hero by the vampire.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead.
Wight
Move 8
Attack 3
Defend 4
BP 3
MP 2
Spells: Will always have Fear Necromancer spell.
Fury: When damage is taken, they get 1 extra white combat dice per damage taken the previous round.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead
Gargoyle
Move 6
Attack 5
Defend 5
BP 3
MP 4
Stone form: When is stone form Gargoyle is immune to all non-magical attacks and rolls 2 white combat dice, for every skull rolled Gargoyle heals 1 body point.
Golem
Move 5
Attack 3
Defend 5
BP 5
MP 2
Magical Immunity: Hero's spells and magical weapons have no effect on this creature. It may only be harmed by regular weapons.
Smash: Instead of attacking, this monster may place a double rubble pile on an adjacent "wall line" between any two spaces, indicating that the wall here has been destroyed and may be passed through.