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Monster ideas

Discuss the creation of new Monsters and share Monsters you've created.

Monster ideas

Postby monnock777 » Thursday September 15th, 2022 9:08pm

How balanced are the vampire vs the Wight? (They should be on relativity the same threat level)
How balanced are the Gargoyle vs the Golem? (They should be on relativity the same threat level)
Are they okay for regular encounters?

We play with monster getting to use white shields.


Vampire

Move 10
Attack 4
Defend 3
BP 4
MP 3

Spells: Will always have Raise the Dead and Fear Necromancer spells. As well as Command Chaos spell.
Vampiric Touch: Heals 1 BP anytime damage is dealt to hero by the vampire.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead.


Wight

Move 8
Attack 3
Defend 4
BP 3
MP 2

Spells: Will always have Fear Necromancer spell.
Fury: When damage is taken, they get 1 extra white combat dice per damage taken the previous round.
Undying: When undead die, roll 2 white combat dice, if 2 skulls are rolled the undead raises from the dead



Gargoyle

Move 6
Attack 5
Defend 5
BP 3
MP 4
Stone form: When is stone form Gargoyle is immune to all non-magical attacks and rolls 2 white combat dice, for every skull rolled Gargoyle heals 1 body point.


Golem

Move 5
Attack 3
Defend 5
BP 5
MP 2

Magical Immunity: Hero's spells and magical weapons have no effect on this creature. It may only be harmed by regular weapons.
Smash: Instead of attacking, this monster may place a double rubble pile on an adjacent "wall line" between any two spaces, indicating that the wall here has been destroyed and may be passed through.
monnock777

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Re: Monster ideas

Postby Count Mohawk » Friday September 16th, 2022 1:00am

Between the Vampire vs the Wight, the Vampire is obviously superior. Higher Speed, Attack and Body, and overall superior abilities (Vampire's 3 innate spells vs the Wight's 1). if your aim is for the Vampire to be a more aggressive monster, while the Wight is more defensive, you could even them up by swapping their Body Points so the Vamp has 3 BPs and the Wight 4, and bumping the Wight's Defense up to 5.
I don't know how much power you play with at your table, but these monsters are somewhat more powerful than Chaos Warriors, so if your Heroes can't beat those things relatively easily, these two are going to be a challenge.

For my personal comments: Are Vamps and Wights intended to be Undead? It's weird to me to see Undead figures with non-0 Mind Points. Also, while I encourage the use of Chaos Spells on the Evil Wizard Player's side of the table, Vamps getting 3 cards each seems like a lot for a "normal" monster.


Now the Gargoyle and the Golem. Based on the stats alone, these two actually look balanced against each other - the Gargoyle obviously more dangerous on the attack, while the Golem can take hits better. Golem's magic immunity might be a little too tough for a normal monster though - remember that Hero Quest is a game where advancement primarily happens through Artifact collection, so if the Heroes end up using Artifacts as their primary weapons and never got around to buying or keeping a Battle Axe or Longsword, they're going to have a difficult time with the Golems.
Also, what are the limitations on the Gargoyle's Stone Skin? I would assume he can turn to stone on his turn to be mostly invincible until his next turn, and possibly heal a little. Can he do that multiple turns in a row? 3 Body isn't that hard to knock down while he's vulnerable, but it does open the door to "turtle" strats.


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
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Re: Monster ideas

Postby monnock777 » Friday September 16th, 2022 8:40am

Count Mohawk wrote:Between the Vampire vs the Wight, the Vampire is obviously superior. Higher Speed, Attack and Body, and overall superior abilities (Vampire's 3 innate spells vs the Wight's 1). if your aim is for the Vampire to be a more aggressive monster, while the Wight is more defensive, you could even them up by swapping their Body Points so the Vamp has 3 BPs and the Wight 4, and bumping the Wight's Defense up to 5.
I don't know how much power you play with at your table, but these monsters are somewhat more powerful than Chaos Warriors, so if your Heroes can't beat those things relatively easily, these two are going to be a challenge..


About mid champion chaos warriors aren't much of a threat to the higher melee-based heroes. Looking for monsters that when the players kick down the next door down, that they are like crap it's a vampire or something along those lines. I agree that the vampire vs wight are in no way balanced in threat level. Try to figure out how to make them more balance so when making quest i have a choice between the two for appropriate threat level in that room.

For my personal comments: Are Vamps and Wights intended to be Undead? It's weird to me to see Undead figures with non-0 Mind Points


Yeah, I know what you mean, wight should have 0 since he is raised by necromancy, but the vampire on the other hand is more on a chaos sorcerer level. Which I think I just answered my question there. The vampire needs to be move in the same category as the chaos sorcerer and the wight in the same category as the mummy.
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Posts: 58
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Hero:
Evil Sorcerer: Zargon


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