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The Ghoul

Discuss the creation of new Monsters and share Monsters you've created.

The Ghoul

Postby Anderas » Saturday September 28th, 2019 2:20pm

The Ghoul

It is a devourer of human flesh and meat, though usually it prefers it already dead since some days.

Everywhere we have zombies, we also can have Ghouls as well.

They look normally grey or something other not-living color even though they probably live.

For my feeling,

Well, that's just a feeling, and just mine do you hear?

For my feeling a Ghoul would be perfect to close the gap between Mummy and Zombie, stat-wise. Zombies are almost-skeletons, not at all more dangerous, so the undead figure range has a gap to close.

What would you propose as statline for Ghouls, and what's your special rule?
Last edited by Daedalus on Monday May 3rd, 2021 12:44pm, edited 1 time in total.
Reason: moved topic from General Heroquest Discussion room


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Re: The Ghoul

Postby Pancho » Saturday September 28th, 2019 3:35pm

I added ghouls to Return of the Witch Lord, thinking that it needs another undead monster that hits harder than a skeleton or zombie. Like you said, the undead monsters have a bit of a gap between those two, and the Mummy.
Being sort of alive, you can also give ghouls better movement and mind stats.
I think I went with something like Move 8, Attack 3, Defend 3, Body 2, Mind 1.


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Re: The Ghoul

Postby Weltenlaeufer » Saturday September 28th, 2019 4:45pm

Haha I just got a childhood memory flashback from your post! GHOOOOULS! I was readin way too much John Sinclair pulp novels as a kid! :lol: Love the ghoul idea! What minis would you use?


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Re: The Ghoul

Postby Weltenlaeufer » Saturday September 28th, 2019 4:49pm

Image

couldnt resist...

:mrgreen: :mrgreen: :lol:


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Re: The Ghoul

Postby lestodante » Sunday September 29th, 2019 6:47am

also ghost and wights are missing from the undead range


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Re: The Ghoul

Postby Anderas » Sunday September 29th, 2019 7:28am

Was there no John Sinclair cover in this thread earlier the day? What happened? :-D


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Re: The Ghoul

Postby Weltenlaeufer » Sunday September 29th, 2019 8:04am

Anderas wrote:Was there no John Sinclair cover in this thread earlier the day? What happened? :-D


[url]Image[/url]

Dont tempt me man :lol: :lol: There is more where that came from :lol: :lol: :lol:


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Re: The Ghoul

Postby Anderas » Sunday September 29th, 2019 8:12am

LOL der Ghoul aus dem Gully hahaha

I think I had one or two of those as Casette. They were really not scary those stories. :lol: :zombie:

Poncho, your variant is basically a Fimir, right?

What would you propose as special rule?


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Re: The Ghoul

Postby torilen » Sunday September 29th, 2019 8:41am

In a lot of fantasy, ghouls have sharp claws that paralyze for a certain amount of time
if you get scratched. Then they can feed on you. Something about "the cold of the grave
seeps into your bones, chills your soul, and you freeze, unable to move."

That being said, here are the stats I came up with for a ghoul several years ago:
Ghoul
Move: 6 AD: 3 DD: 3 Body: 2 Mind: 0
Special: If attack causes at least 1 point of damage, character is paralyzed until
the Player can roll 5 or 6 on one red die.


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Re: The Ghoul

Postby Weltenlaeufer » Sunday September 29th, 2019 9:07am

Anderas wrote:LOL der Ghoul aus dem Gully hahaha

I think I had one or two of those as Casette. They were really not scary those stories. :lol: :zombie:


Its classic literature! :lol: :lol:

Yeah I had the cassettes as well! The titles were the best! :lol:


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