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Monster list?

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Monster list?

Postby j_dean80 » January 4th, 2017, 4:30 pm

Is there a master list of "New" monsters with their stats? Kind of keeping their stats universal between different players Quests?
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Re: Monster list?

Postby QorDaq » January 4th, 2017, 5:38 pm

If I'm understanding the question correctly; You are looking for a "Monster Manual" that has standardized monster stats regardless of source?

If so, I'm not sure that-that, precisely exists. But it is an interesting idea. If it does already exist, which is possible, I'm not sure where it is.

That said, as a project, I could see a variant something like this, where all monsters are listed, along with source, so that where multiple versions of a particular critter existed, the EWP could pick and choose which version would work best for them in a given scenario.

Anyone else know? Has this already been done?
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Re: Monster list?

Postby Geofonos » January 5th, 2017, 2:23 am

AS far as "new" or "extra" monsters are concerned, I always thought that Mortimer's bestiary was a job very well done.

http://www.mediafire.com/file/kzyzzdjtx ... y+v1.3.pdf


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Re: Monster list?

Postby knightkrawler » January 5th, 2017, 2:56 am

I've been writing up my monsters and villains along with the questbooks I need them for in order to keep thematic and proportional consistency within each campaign, rather than having to try to fit in monsters with different stats from a pre-existing source. Case in point: the Brood in Caellar's Caer, part I, my last questbook that I just uploaded.
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Re: Monster list?

Postby j_dean80 » January 5th, 2017, 9:34 am

That being said...say you have monster A in mind for a new Quest pack you are working on. If you place A in a room and deems too weak add another A. Or if A deems too strong remove an A.
My main thought is players could keep a set of monster cards to look back to while playing. This works for the core game.
Of course there can always be "special stat" monsters.
It also avoids Quest pack creators from being stumped on a decision of which stats to give A.
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Re: Monster list?

Postby Saiyaforthelight » January 12th, 2017, 3:36 pm

I have a bestiary and some abilities in my developing ruleset. On the last page there's another list that I couldn't fit on too. Function over presentation here though. Might be of help.

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Re: Monster list?

Postby Felindar » February 1st, 2020, 6:26 pm

Saiyaforthelight wrote:I have a bestiary and some abilities in my developing ruleset. On the last page there's another list that I couldn't fit on too. Function over presentation here though. Might be of help.

Saiya


I was working on a new Zargon screen and your master monster list looks great.

Thanks for sharing.
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Re: Monster list?

Postby Felindar » February 1st, 2020, 6:32 pm

Geofonos wrote:AS far as "new" or "extra" monsters are concerned, I always thought that Mortimer's bestiary was a job very well done.

http://www.mediafire.com/file/kzyzzdjtx ... y+v1.3.pdf


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Re: Monster list?

Postby Anderas » February 2nd, 2020, 12:46 pm

I have a huge monster list. Every time I calculate one of those quests, I add all the Monsters to it which are new. Never made an effort to make it securely complete, though.

It is interesting that most of you keep choosing almost similar stats for similar monsters.


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Re: Monster list?

Postby Spookyhappyfun » February 3rd, 2020, 11:19 am

I've got some extra monsters for my game, but only the ones that I can find suitable minis for. And I'm still trying to figure out the best stats for all of them, so this is helpful.


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