by cynthialee » July 1st, 2015, 12:52 pm
I have used them only in RPG settings, not a Hero Quest game. But I think one could handle them the same as I did.
When a hero interacts with a doppelganger if it is in a one on one situation I pull the player and the dice to a private area and play out the combat. If the monster wins it assumes the form of the hero.
I inform the player that they must now play the monster and if they can successfully kill off and replace the other heroes I will reward their next Hero with a free upgrade of some sort. Now for TT AD&D it was simple, I offered an extra level or a minor magic item. In HeroQuest I guess the best way to offer reward would be an artifact or say 500+ gold coins to equip with prior to play.
When the player played doppelganger isolates a hero I pull the two players and the combat dice to the side and play it out without the other players knowing what happens. The second player of course is walking into a trap and is likely to die as there will be a second doppelganger waiting. Then the two doppelgangers rejoin the party and attempt to lure one of the remaining heroes away from the group. When that happens the two monsters kill the hero and replace him, they show back up to the remaining heroes and they make excuses for why one of the heroes has died.
The best one was when I had 4 player-characters turned into doppelgangers and the four returned to the one remaining hero and when they saw him they just started to laugh with a wicked intention...My brother in law Luis was the last man standing and his face got really scared and serious. "Let me guess...I am dead?" I answered, "I think so....I doubt that this pack of four doppelgangers will let you live." Then his wife, my sister, picked up a dice and grinned wicked then said "Initiative roll".
We didn't roll it out, Louis knew the score.
He was the only one who was not rewarded a free level when new characters were written up. lol
Another good way to use them is to just shift into the form of one of the party and go into battle. If the other heroes try and involve themselves I rule there is a 50/50 chance they will hit their friend if they join the melee. There is no way to tell the difference between the two by sight, and taking the time to figure out who is who based on actions can be difficult.
Probably the best way to tell them apart is to incapacitate them both some how and then do a question session and figure it out.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~