I was looking through all of my WHF minis and found a pile (literally) of skinks, so I've been kicking around a few ideas to add them to HQ.
Skink Hunter:
Move: 12*
Attack: 2(1)**
Defend: 2
Body: 1
Mind: 1
*Skinks may move part of their movement, attack, and then finish their movement.
**Skinks are equipped with a shortbow (Atk:2) and a dagger (Atk:1).
I thought about adding a special poison that would either negate the Hero's Attack rolls by 1 or cause the hero to lose 1 Mind point, but both seem a little overpowered.
So, what are your thoughts?
Edits:
Edited stats per "knightkrawler"s suggestions.




















