To recap, my minotaur has:
Move 6
Body 3
Mind 1
Attack 5
Defence 4
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knightkrawler wrote:Special Rule I use with my minotaurs:
Rage Attack: The minotaur may attack an enemy 12 squares away three times a quest.
I would up the Attack to 6 dice and Defend to 5 dice for a guy his size.
I use smaller ones (from DarkWorld: Village of Fear) with the same stats as yours.
Kwinkydink.






el_flesh wrote:12 squares away? You mean he charges up to the opponent like in a bull fight, right??









el_flesh wrote:oh no, Ken, I'm not knocking it at all. Beernut's creations have special attacks too. Remember the Defiler with its 4 tentacles that drag you into its 'mouth' - that then crunches you!?
I like the Minotaur charge! It puts runners (i.e. Zebs) in deep kaka! It makes the game much more exciting when you face something special, that you haven't seen before! Some creatures have supplementary flame dmg, ice dmg, poison dmg, etc.
I think most of us would want to obtain some non HQ figs for those, rather than using the Gargoyle over and over ("OK THIS guy represents the Minotaur")...


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