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Beastmen

Discuss the creation of new Monsters and share Monsters you've created.

Re: Beastmen

Postby aaronAGN » February 26th, 2018, 11:55 pm

Spookyhappyfun wrote:Do you have a cleaner copy of this card art or know where it came from? I don't think I've seen any art yet that matches the BM best men so well and I like whatever that cool icon is that's being used there.


Well here's the link.

http://oldscratch.smackwell.com/cgi-bin/yabb/YaBB.cgi?num=1243580382

And this one

Image

Found here:
https://hiveminer.com/Tags/beastman%2Cmonster

And here's these from the gallery.
http://forum.yeoldeinn.com/gallery/image_page.php?album_id=8&image_id=2048
And
http://forum.yeoldeinn.com/gallery/image_page.php?album_id=8&image_id=300

There's also beastmen here:
https://evilwizardcharacter.wordpress.com/2015/08/
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Re: Beastmen

Postby Spookyhappyfun » February 27th, 2018, 11:16 am

Thank you!


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Re: Beastmen

Postby mitchiemasha » February 27th, 2018, 12:06 pm

Not a fan of the computerised art but that other card is perfect for the little one with as shield. I'd simply cut the image and add it to the card template, will print fine. Slightly bigger 1 on old scratch.


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Re: Beastmen

Postby Daedalus » February 27th, 2018, 3:20 pm

Anderas created the the excellent Beastman card three posts above from the picture of an actual Warhammer Fantasy figure.

Spookyhappyfun wrote:. . . Do you have a cleaner copy of this card art or know where it came from? I don't think I've seen any art yet that matches the BM best men so well and I like whatever that cool icon is that's being used there.

I found and cropped this image from the Battle Masters card image at BGG. You'll need to clean it up a bit, of course, but the resolution is better.

Image

You can find the icon in the HeroQuest.Es Icon Pack 1.0.3 at Heroscribe.org.
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Re: Beastmen

Postby aaronAGN » February 27th, 2018, 10:14 pm

Excellent! I can definitely make use of these components.
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Re: Beastmen

Postby Spookyhappyfun » March 5th, 2018, 9:37 am

Daedalus wrote:I found and cropped this image from the Battle Masters card image at BGG. You'll need to clean it up a bit, of course, but the resolution is better.

IMG

You can find the icon in the HeroQuest.Es Icon Pack 1.0.3 at Heroscribe.org.


Thanks! This is great stuff!


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Re: Beastmen

Postby Gold Bearer » March 6th, 2018, 8:57 am

I think the main thing that beastmen need is 1BP more than their equivalent monsters from other factions.
That comes from playing Warhammer back in the day, the basic version of virtually all human sized (ish) troops had one wound (BP) but beastman had two.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: Beastmen

Postby Anderas » March 11th, 2018, 1:50 am

Thanks for this great picture Daedalus. As a creator of the card, i myself are not perfectly happy with the picture.

You can find a zip attached to this post. It contains:
* The new Beastman card in EU and US
* The symbol, big and small
* A cleaned up version of the Beastman picture Daedalus gave us
* The Photoshop template, if you want to change something or everything to your liking.

have fun
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Re: Beastmen

Postby Daedalus » March 11th, 2018, 10:00 am

Looking good!
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Re: Beastmen

Postby mitchiemasha » March 11th, 2018, 1:33 pm

Beast People!!! Are you being all new age and PC there?

It seems to have the wrong comma in 'Beastman's'. The Body and Mind raindrop symbol would sit better about 1mm down. I'm not a fan of counter attack being their special ability. I support 'Ram Attack' +1Ad6 if moving, which is the opposite of 'Stand Fast'. When thinking about special abilities one has to look at what is unique about that species, what trait fits them best.

As wrote, does the trait mean the Beastman still gets a counter attack when a hero inflicts 2 wounds but before the second is applied? If not different wording is needed. Is 'When wounded and not killed' the intentional triggers of the trait? If not that's an incredibly powerful trait for a little boy. I guess the wound makes him mad and the extra limb (similar to Fimir 'Tail Bash' counter ) is his head... but if 2 wounds he should be dead, no counter, unlike the Waaagh counter for Orcs.

I'm convinced it should be 2Ad6 (Ram Attack: 3Ad6 if moving).
Not forgetting the Quest Note Specific... Shield: If the monster has a shield, any Black a Hero rolls in attack negates a Skull/Hit!


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