DullandRusty wrote:we use patrols in our game. they spawn after a set amount of rounds and typically follow a specific path unless a hero is near by performing an action such as fighting. The patrols spawn at set points in our game (a few different places deemed spawn points are pre set prior to the quest, that way the patrol spawns at a revealed portion of the map, although if you are tracking it on your own private quest map you can have them spawn at unrevealed locations).
Having them spawn every X amount of rounds helps to speed up play in our quests. If the heroes are spending tons of time searching, having unlucky rolls, playing conservative and jamming doorways for combat, they are more likely to spawn a patrol as they are having more rounds of play pass by. It makes them have to decide if it is worth it to do those slower play actions, especially if they are low on health and a patrol could mean their doom.
Interesting ideas there. Do you use an evil wizard deck too, which is what many of us use to try and speed up the Heroes, or do you find the patrol will do this on its own?


























