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Torgo's Monsters

Discuss the creation of new Monsters and share Monsters you've created.

Re: Torgo's Monsters

Postby Torgo » April 11th, 2017, 7:39 pm

Oooh. Never thought of Skeletons attacking diagonally. Definitely using that one!
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Re: Torgo's Monsters

Postby knightkrawler » April 12th, 2017, 2:00 am

Also, I changed my goblins:
MOV 10 ATT 1 DEF 1 MIND 2 BODY 1
may move part of their movement points before attacking and the rest after. Sneaky little c*nts.
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Re: Torgo's Monsters

Postby mitchiemasha » April 12th, 2017, 4:37 pm

Torgo wrote:Oooh. Never thought of Skeletons attacking diagonally. Definitely using that one!


Yes... this is what i like to hear.


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Re: Torgo's Monsters

Postby Anderas » April 13th, 2017, 12:58 am

Best case you upgrade some Goblins with a spear and, like, two or so with a bow.
Same for Skeletons, you use some with spear, one or two with bow, some as normal.
Like that you have the weakest monster category suddenly not weak at all.

If you like stay with the original models, Skeletons get diagonal and Goblins get move action move (MAM). That's hard enough, trust me. I still have to find out how "The Forgotten Legion" plays out with diagonal attacking skeletons. :)

Door Blocking becomes self murder because the blocking figure gets one normal attack, two diagonal attacks, all shooting attacks and all MAM attacks. So the only viable option for the heroes is to move forward into the room.


And trust Knightkrawler with the double doors and double hallways, they are invaluable. :)


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