cynthialee wrote:I think I may have it figured out!
Give the wizard all the spell cards except the Elf spells and Chaos spells. And I mean all of them. Make it hard for him to decide which spell to cast.
Give the wizard 12 Manna Tokens.
Every spell regardless of effect costs 1 Manna Token to cast, win loose or draw. The Wizard may not 'back to back cast' the same school of magic and he can not cast the same spell from a school until he has cast a different spell. Basically you can't cast the same spell over and over and you must use the lower power spells to regain access to the higher power ones.
The Wizard is a student/apprentice of Mentor and he expects his students to cast spells to perfect their powers. Thus any time the wizard finishes a dungeon with 4 or more tokens, Mentor fines the Wizard 100 Gold Coins.
I wonder what World of Warcraft character you are / were, lol.
I have actually tried this, basically giving the kids all the element spells, and the 3 sets from wizards of Morcar, and letting the Elf use the elf spells from the USA expansion, however the problem when playing with children is they take forever to decide what spells to use, while only the genie is comparable to a strong attack anyway, the fire spells are a bit under powered. I have considered giving them 3 sets of fire spells, so basically they only have to understand 3 spells just use them a lot. Playing with adults though there is no reason to not use your theory.
