• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

buffing the wizard

Discuss the creation of new Heroes and share Heroes you've created.

Re: buffing the wizard

Postby alyndavies » Thursday August 20th, 2015 5:33am

cynthialee wrote:I think I may have it figured out!

Give the wizard all the spell cards except the Elf spells and Chaos spells. And I mean all of them. Make it hard for him to decide which spell to cast.
Give the wizard 12 Manna Tokens.
Every spell regardless of effect costs 1 Manna Token to cast, win loose or draw. The Wizard may not 'back to back cast' the same school of magic and he can not cast the same spell from a school until he has cast a different spell. Basically you can't cast the same spell over and over and you must use the lower power spells to regain access to the higher power ones.
The Wizard is a student/apprentice of Mentor and he expects his students to cast spells to perfect their powers. Thus any time the wizard finishes a dungeon with 4 or more tokens, Mentor fines the Wizard 100 Gold Coins.


I wonder what World of Warcraft character you are / were, lol.
I have actually tried this, basically giving the kids all the element spells, and the 3 sets from wizards of Morcar, and letting the Elf use the elf spells from the USA expansion, however the problem when playing with children is they take forever to decide what spells to use, while only the genie is comparable to a strong attack anyway, the fire spells are a bit under powered. I have considered giving them 3 sets of fire spells, so basically they only have to understand 3 spells just use them a lot. Playing with adults though there is no reason to not use your theory. :lol:
alyndavies

Ogre Warrior
Ogre Warrior
 
Posts: 166
Joined: Thursday May 7th, 2015 8:29am
Location: South Wales, UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: buffing the wizard

Postby cynthialee » Thursday August 20th, 2015 2:11pm

Yeah I quit WoW years ago. My main was a level 70 Human Warrior Main Tank. I played all the characters of course, so yes...my idea was informed somewhat by the WoW mechanics.

I considered different costs for different spells, but it doesn't square with my theory of magic use.
Every spell is epic in the right moment. And in the wrong moment every spell is fail. It is all in the situation.
If I may digress into D&D territory....I saw a low level wizard take out the high level anti paladin that was giving the region grief. Said anti paladin was immune to just about every spell the party could throw at him. Eventually it got to an epic battle between the party fighter and the anti paladin and they were on the edge of a cliff. Well the low level mage (a replacement for an aced character earlier in the story) has a brilliant idea. He knows his spells are not going to land on the bad guy, this is well established, so he casts a push spell on the loose soil at the feet of the bad guy just as he goes to take his next step forward at the good guy warrior. This moved a small pebble under the dudes foot as he was shifting his weight forward. Well this forced a Dexterity check for the Anti-Paladin...He botched. Botched hard. He falls over the cliff to his doom. He may have had all the good gear and powers, but he didn't have a feather fall spell or ring...
Just a simple push spell from a low level mage did what no one else could. But this was a situational circumstance. Had the fight not been in a precarious situation the worst that would have happened was the bad guy falls down, the warrior gets an opportunity attack and the fight resumes when the bad guy gets up.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: buffing the wizard

Postby alyndavies » Wednesday August 26th, 2015 9:41am

I'm probably going to create my own Fire (bright) Wizard for the girls to use. I'll start him off with the magistars hood artifact card and give him a staff. giving him 2 attack dice, 2 defense, 7 mind and 6 body points (6 mind and 4 body, if he doesnt have the hood artifact card, like a normal wizard). I'm planning on giving him 5 sets of fire spells to use on each quest, that should make him fairly decent. Basically as the girls are young I'd rather make it easy for them to understand the spells, rather than giving them lots of different ones, it makes the game frustrating when they hold the game up for minutes at a time while reading all the spell cards to see what ones to use.

I'll modify things slightly with the courage sell so it can be used with an attack, so +2 dice if courage is used and +2 dice for the staff, giving him the chance to attack with +4 dice in total.

Seeing as I love the Warhammer Dark Omen game I'm going to use Luther Flamestrike Bright Wizard, and combine his biography from the Dark Omen and Shadow of the Horned rat.

Stubborn and egotistical, Luther Flamestrike also has a fiery temper to complement his abilities. Having spent years studying his art at the Bright College in Altdorf, a Bright Wizard is able to control magical energy to produce spells of flame and heat.
alyndavies

Ogre Warrior
Ogre Warrior
 
Posts: 166
Joined: Thursday May 7th, 2015 8:29am
Location: South Wales, UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: buffing the wizard

Postby Gold Bearer » Tuesday September 8th, 2015 6:02am

alyndavies wrote:Seeing as I love the Warhammer Dark Omen game I'm going to use Luther Flamestrike Bright Wizard, and combine his biography from the Dark Omen and Shadow of the Horned rat.
:) I love those games too. SotHR was a better campaign I think but DO is a much better game, it's so much smoother and nicer/easier to play.

I'm making a chaos campaign for DO if you're interested in trying it. http://www.filedropper.com/darkomen You'd need to download DO Expanded because I use sprites and banners from it. http://forum.dark-omen.org/dark-omen-expanded/dark-omen-2-released-beta-t926.0.html Just overwrite the files in the DO Expanded version.

You'll be able to get up to Blighted Towers but then the game will keep crashing. I got really frustrated trying to sort that issue out so I gave up for the time being. I'm definitely going to finish it at some point though.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1731
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: buffing the wizard

Postby alyndavies » Tuesday September 8th, 2015 6:30am

Gold Bearer wrote:[ :) I love those games too. SotHR was a better campaign I think but DO is a much better game, it's so much smoother and nicer/easier to play.

I'm making a chaos campaign for DO if you're interested in trying it. http://www.filedropper.com/darkomen You'd need to download DO Expanded because I use sprites and banners from it. http://forum.dark-omen.org/dark-omen-expanded/dark-omen-2-released-beta-t926.0.html Just overwrite the files in the DO Expanded version.

You'll be able to get up to Blighted Towers but then the game will keep crashing. I got really frustrated trying to sort that issue out so I gave up for the time being. I'm definitely going to finish it at some point though.


Thanks very much, I do visit their site quite regularly, I play on Game Ranger and fight my partner on it at multiplayer mode. Shes normally human armies and I'm undead, so I'd love to try a chaos campaign :)
alyndavies

Ogre Warrior
Ogre Warrior
 
Posts: 166
Joined: Thursday May 7th, 2015 8:29am
Location: South Wales, UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: buffing the wizard

Postby Gold Bearer » Wednesday September 9th, 2015 4:43am

Actually I forgot that I put all the graphics files in that zip so you shouldn't need to use DO Extended. If you just make a copy of DO and overwite those files it should work. Let me know how you get on with it. Would you like a hint about something or would you prefer that I don't tell you anyting? Oh, I forgot to put the introduction in that zip.

The rumours are true. The Dread King has been raised. If we let this continue the dead will take over everywhere and they'll be no place left in the world for Chaos. This CANNOT be allowed! These orders come straight from Emgrimm Van Horstmen. The Dread King used to be a Chaos worshipper when he was alive, a very long time ago. Not any more though. He's been raised as a conduit of strength and magical energy but his soul has not been resurrected. He's just a mindless slave of Nagash. I wish we could give you more troops to command but we're spread a little thin because of those stupid pointy eared High Elf idiots. I hate Elves!

Your first port of call will be the imperial town of Teufelbad. Yea I'd never heard of it either. There's a Sorcerer there by the name of Mortis who's been investigating this and giving us our information. Take this stone and use it to summon a unit of Bloodletters. You'll have to go through Loren on your way to Teufelbad to use it though. It used to be an Elven charm. I've mapped out a rout for you which should avoid any large settlements, although you may run into the odd patrol. When you've picked up Mortis head straight for Sylvania. There's a warpstone fragment buried under Castle Drakenhof that you'll need. Apparently the Von Carsteins are also looking for it so try to get there first. Then head for the north of Kislev. They're going to try resurrecting the Hand Of Nagash as well. The warpstone jewel will show you exactly where to go. After that you're going to head to Moussillon. There's an old Chaos orb there that you can use to locate the Dread King. It's on the top floor of the Castles tallest tower. I don't even think they know what it's for. Then stop this arsehole before the whole bloody world is crawling with living corpses.

Try to pick up allies along the way to increase the size of your force but remember, don't trust anybody, especially Skavin. I hate Skavin! If you do this right you'll be promoted to a Lord of Chaos, like me. It's so much fun. Do this wrong and the Dread King will be the least of your concerns. Show the Undead what real fear looks like. By inspiring it, not by running away from them, just so we're clear. Now go forth and wreak havoc in the name of Chaos, and watch the swearing. I'm going to find some Dwarf slaves to kill horribly. I hate Dwarves!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Expanded Combined Spells: viewtopic.php?f=38&t=4296

A psychedelic substance occasionally causes psychotic behaviour in people who have not taken it. - Terence McKenna
DMT - The Spirit Molecule: https://www.youtube.com/watch?v=fwZqVqbkyLM


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Crossbowman
Crossbowman
 
Posts: 1731
Joined: Monday June 4th, 2012 4:21pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Previous

Return to Heroes

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests