Sjeng wrote:...Which raised another question during my latest games: What do you do with lost equipment that is unique, such as Borin's Armor or Orcs Bane? Do you ever add them back into a quest, or are they forever lost? Or can surviving heroes pick up the fallen comrade's loot? Or only unique loot?
On p.14 of the same manual under
Between Quests:
If your character survives, you may keep him and use him again in
subsequent Quests. In this case, you may keep any Quest treasure cards
you have found, and you may spend any treasure recorded on your character sheet
to purchase better equipment (armour, weapons, and so on)....Borin's Armour has the descriptor ARMOUR at the bottom of the Quest treasure card, and Orcs Bane has the keyword WEAPON at the bottom. That qualifies them as equipment, as defined on the p.14 entry, above. Other Quest treasure cards follow the same rule.
Found in the British 2nd ed. rules at the top of p.10 under the
Combat section:
...Eliminated characters and monsters are immediately removed from play. Any
Equipment or gold the eliminated character had may be picked up by another
character, who searches for treasure in the room or passage in which the
character was eliminated. However, the evil wizard player may also claim the
Equipment and gold if, on his next turn he moves a monster into the same room
or passage, in which the character was eliminated.
If a monster picks up the possesions of the eliminated character they are removed
from the game, the monster may not use either the Equipment or the gold....Don't be fooled by the capitalization of Equipment in the above entry, as the British rules don't consistently capitalize game terms. Any equipment may be picked up (not just unique loot), including Quest treasures such as Borin's Armour and Orcs Bane.
Should a monster pick up a fallen character's equipment and gold, Quest treasures such as Borin's Armour and Orcs Bane are lost forever. This is problematic with certain Quest treasures that are necessary to complete a Quest, such as Spirit Blade. To correct this oversight, I'd suggest using a rule from p.23 of the US Instruction Booklet under
Lost Artifacts that was later published with the benefit of EU playtesting:
It is sometimes required that the Heroes
have a specific artifact in their possession
before they continue on to the next Quest.
Zargon, if a Hero dies while in posssession
of an artifact, and your monsters steal
the artifact, you must include the artifact
as a special treasure early in the next Quest.Sjeng wrote:If the wizard wears Borin's Armor, can he also wear the wizard's cloak over it? And the bracers? This would give him 6 defense dice, which might be too much. You could say either Borin's armor OR the cloak + bracers. I think 4 defense diece should be the max, at least during the original game and KK (haven't gotten any further yet, so perhaps later on 5 or 6 defense dice would be appropriate). Your thoughts?
The British rules manual briefly discusses the limits of combining armor on p.14 under
Equipment cards: "...You may not wear more than one type of body armour at one time." Unfortunately, the Borin's Armour, Cloak of Protection and Bracers cards all only have the ARMOUR descriptor at the bottom, with no mention of body armour. It's up to you to decide how they are combined.
I'm pretty sure both the Cloak of Protection and Bracers were intended as two different types of combinable body armor, as they both are only usable by the Wizard, and it would be redundant to have a more expensive Cloak of Protection up for purchase if it couldn't be combined with the Bracers.
Judging by the card art alone, you could also allow the Bracers to be combined with Borin's Armour. However, I've read a
thread where arguments both for and against combining Bracers and body armor are presented. The Cloak of Protection largely follows the same premise, but as the Cloak of Protection and Borin's Armour both cover the same body area, I'd say they could both be considered the same type of body armor and can't be combined. This is just an interpretation to rationalize a compromised limit, however. That would allow 5 defense dice.
The US rules don't allow the Wizard to use Borin's Armor at all. You could go with that instead, problem solved.
Because your suggestion of seperating the use of Borin's Armour from the Cloak of Protection and Bracers most reflects the US solution (Wizard's Cloak only for 3 total dice of defense), I think you found the most balanced solution within the EU system.