by Gold Bearer » February 7th, 2026, 5:55 pm
I'm in the (on and off) process of updating all my heroes and the sorcerer is my favourite so this is the perfect place to post it before finishing the others. They do use mana points but not for casting without discarding. They use the spells from Against the Ogre Hoard and Wizards of Morcar.
Sorcerer
You are a very powerful magician who is able to use your birth-given magical talent to empower your spells but have little to no control over which of your spells are available to you and those spells never include healing magic.
Lineage: Common. Race: Commoner. Class: Sorcerer.
Base Movement: 8, Base Defence: 2 (Aura), Base BP: 4, Base MP: 6.
Base Level 4 Magic-User: One random spell from the Psionic (Against the Ogre Hoard) spell group, one random spell from each Eldritch (Wizards of Morcar Hero spells) spell group and two random spells from each Sorcery (Wizards of Morcar EWP spells) spell group.
Starting Equipment: None. Movement: 8, Attack: 1 (Cantrips), Defend: 2.
⦁ You are a Level 4 Magic-User with two random spells from each Sorcery (Astral/High Mage, Tomb/Necromancer, Magi/Storm Master, Spore/Orc Shaman) spell group, one random spell from each Eldritch (Darkness, Protection and Detection) spell group and one random Psionic spell that needs to be Empowered to Cast.
⦁ Cantrips: Reusable Spells that allow you to use your Main Action to Cast Blast, a one combat dice Magical Spell Attack on a directly adjacent target, to activate anything that requires a non-specific spell to be Cast or to conjure and attack with a Club if you need a non-Magical one combat dice Melee Attack.
⦁ You have three Mana Charges per Adventure that allow you to Empower your Sorcery and Eldritch Spells (see spell list), to Cast your Psionic Spell (requires Empowering to be Cast).and Empower Cantrips increasing their Spell Attack to two combat dice.
⦁ Your natural Magic Aura adds +1 to your Base Defence dice which is treated (just the +1) as Magical Armour.
⦁ You are are unable to use any non-Magical Weapon except for Clubs, Daggers, Staffs and Cudgels and are unable to use any non-Magical Armour.
Champion +1MP: Spell Weaver
⦁ You have one extra random spell from a random Sorcery spell group: Skull & 1-3 = Spore, Skull & 4-6 = Necro, Either Shield & 1-3 = Magi, Either Shield & 4-6 = Astral.
⦁ You can swap one spell from each (at the same time) Sorcery spell group.
⦁ You can Upcast your spells (not from an Item) if you discard an additional spell of your choice and lose 1MP.
⦁ Your Cantrips can make diagonal Spell Attacks, Upcasting Blast turns it into Disease.
⦁ You have five (in total) Mana Charges per Adventure.
⦁ You can Empower (to Cast) Psionic Spells losing 1MP instead of a Mana Charge.
Veteran +1BP: Spell Binder
⦁ You are a Level 5 Magic-User with three (in total) extra random Sorcery spells from three different random spell groups, excluding: Skull & 1-3 = Spore, Skull & 4-6 = Necro, Either Shield & 1-3 = Magi, Either Shield & 4-6 = Astral.
⦁ You can swap one or all spells (at the same time) from any Sorcery spell groups once for random replacements from the same spell groups and you take one of each Psionic Spell but only one can be Cast each Adventure, if you discard one all three are discarded.
⦁ Upcasting now costs either an additional spell of your choice or 1MP and you can Upcast from an Item but this must be done before any Item Check.
⦁ Your Cantrips can now be Ranged Spell Attacks.
⦁ You have eight (in total) Mana Charges per Adventure.
⦁ You can use two Mana Charges to Overpower your spells (see spell list), Overpowering your Psionic Spell allows you to Cast an additional non-Psionic Spell at the same time, choose both spells before resolving the Psionic Spell first.
Master +1BP & +1MP: Spell Master
⦁ You are a Level 6 Magic-User with three random spells from each Sorcery spell group, one random spell from each Eldritch spell group and three random Psionic Spells using the full Psionic spell set (5 of each spell).
⦁ You can now Cast all three of your Psionic spells and replace your drawn Psionic Spells for one of each Psionic Spell, can swap any of your Sorcery Spells for random replacements from the same spell groups and can swap your drawn Eldritch Spells for a single random Eldritch spell group: 1-2 = Darkness, 3-4 = Protection, 5-6 = Detection, You must make all decisions before rolling and swapping any spells.
⦁ You can Overcast your spells if you discard an additional spell of your choice and lose 1MP and can Upcast/Overcast from an Item after resolving any Item Check.
⦁ Your Cantrips can be Cast on a target occupying any room or corridor in sight, Overcasting a Cantrip allows it to be Cast on a target anywhere.
⦁ You have twelve (in total) Mana Charges per Adventure.
⦁ You can Empower an Eldritch Spell by discarding an additional Eldritch Spell instead of using a Mana Charge or Overpower them by discarding all three Eldritch Spells or one additional Eldritch Spell and one Mana Charge.