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New HeroClass: Necromancer

Discuss the creation of new Heroes and share Heroes you've created.

Re: New HeroClass: Necromancer

Postby el_flesh » June 6th, 2015, 6:04 pm

Also, you could give him a poison dagger instead of a wand, which is a typical Necro weapon.
You would have to figure out how you want the poison to dmg and for how long.
You could always scale greater virulence as the scenarios get harder.
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

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Re: New HeroClass: Necromancer

Postby EvilWizardCharacter » July 12th, 2015, 6:41 am

Thought I'd chime in on Necromancer Hero build here as an intriguing conversation already exists. I like the ideas here a lot; we've been using a Necromancer Hero for a while in our games too. He happens to be a Skaven (because of the awesome necro and zombie minis we found on ebay), but there's not real need for that.

Movement: 2 d6
Attack: 1 black die (melee and ranged)
Defense: 3 white dice
Body: 4 points
Mind: 5 points

Starting Weapon: Bone Wand (from the Mage of the Mirror Expansion)
Starting Armor: Wizard's Cloak (from the base game)

He starts with all three Spells of Darkness (from the Wizards of Morcar Expansion). He also begins each quest with an Ancestor Thrall, in our case a Skaven Zombie (8,2,2,1,0) with a Fire of Wrath Spell. Anytime the Necromancer is at full health and without a Thrall, he can raise either a fallen Skeleton or Zombie (if one exists) as an action. In addition to the Bone Wand's ability of controlling a room of skeletons for a turn once per game, it grants the Necromancer one black attack die (melee or ranged).

As he leveled up, he drain life using Chains of Darkness, sacrifice a Thrall to reclaim Arrows of the Night, cast Summon Undead, raise Goblins and Orcs (into Skeletons and Zombies, respectively), and remove his consciousness from a dying body to his Thrall (a la Voldemort w/ Horcruxes). When he did this, however, his total body points were reduced by one, so that if he were to use this ability three times, he would only have one body point for his fourth and final go round.

Again, we had a lot of fun with this character, and his Cloak of Darkness spell saved the Heroes' bacon more times than I can count. It was a dark day when he finally met his demise at the hands of Sinestra's first-in-command. All told, he survived 30ish very difficult quests, from somewhere in the middle of Return of the Witch Lord to halfway through Mage of the Mirror.

There are pictures galore of Shale in action on my twitter @FGONeill

I'll try and get a couple pics of him up soon.


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Re: New HeroClass: Necromancer

Postby tallyho » May 24th, 2019, 7:26 am

The Abomination
The Necromancer may create an Abomination by merging together X undead allies. A minimum of 2 undead allies may be merged. The abominations stats depend on how many allies are merged.

Attack = X dice Body = X + 1
Defence = X dice Mind = X - 1
Move = 3 + X Spaces

Seems like a great character to use in HQ. I would like to try it, but i have trouble understaning how to create the Abomination.
Could anyone give an example...please ?
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Re: New HeroClass: Necromancer

Postby Anderas » May 24th, 2019, 8:44 am

You take three or four skeletons and a bottle of super glue magic.
It then becomes the super glue abomination skeleton by the might of grayskull.

:skeleton: :skeleton: :skeleton: :skeleton: =>

:skull: :skull: :skull: :skull:
:blackshield: :blackshield: :blackshield: :blackshield:
:redheart: :redheart: :redheart: :redheart: :redheart:
:blueorb: :blueorb: :blueorb:
:roll6: :roll1:


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Re: New HeroClass: Necromancer

Postby tallyho » May 25th, 2019, 4:38 am

Thanks from a senior member with a slightly senior moment. :? :oops:
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Re: New HeroClass: Necromancer

Postby Bfriudo » July 13th, 2019, 9:26 am

Just bumping to say I really like this implementation of Necromancers. I also have one, he's been often chosen for many campaigns, but I had never thought of this system for spellcasting. Mine is just a different wiz after all, all mages I implement use the same spellcasting mechanics. This one idea hits the spot really, in my opinion. Also, evil heroes enjoying popularity on the board! Nice! :twisted:
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Postby manuel_vega182002 » April 16th, 2020, 6:37 am

Do you mind if I edit some of your ideas?
Last edited by manuel_vega182002 on April 14th, 2021, 8:07 pm, edited 3 times in total.
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Re: New HeroClass: Necromancer

Postby Tott » April 16th, 2020, 11:02 am

work away mate, so long as you post it up here i dont mind. :)
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Postby manuel_vega182002 » April 18th, 2020, 12:08 am

OK! that wasnt easy so many good ideas to choose from!

I opted for the easier option to just choose 9 spell cards haha

Your mulligan idea is great its a bold move but i went with the safe move with the standard 9 cards and added a spell for mulligan.
What do you think man? all credits to you!

Also all my designs are created to print, fold over and lamintate.
https://drive.google.com/open?id=131UqU ... OW2vwnPRmg

NECROMANCY DECK (For Heroes & Boss)
(11 different cards to make up 16 cards)
Abomination x1
Bone Spear x1
Deaths Knowlege x1
Grim Resurection x1
Sacrifice x1
Life Transfer x1
Summoner Mastery x1
Shadow Bolt x1
Life Drain x2
Summon Skeletons x3
Animate Dead
Last edited by manuel_vega182002 on April 14th, 2021, 8:07 pm, edited 6 times in total.
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Re: New HeroClass: Necromancer

Postby Tott » April 20th, 2020, 7:09 am

Wow! love it! :)
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