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Phoenix wrote:Perhaps this could be changed to:
Base ability: Punch/Kick - 1 Combat each (can attack 2 different or same opponent(s))
Phoenix wrote:Ability: Focused Mind - Gives an additional combat die in attack
Phoenix wrote:Perhaps this could be changed to:
Base ability: Punch/Kick - 1 Combat each (can attack 2 different or same opponent(s))
Brass Knuckles: Punch gives 2 Combat dice
Spiked Boots: Kick gives 2 combat Dice
You could just reword it to say that it gives an additional attack with two combatdice against if you're attacking an orc to keep it simple.JasonMCM wrote:Please let me know what you think. (And no one is allowed to mention the Orc's Bane as its ambiguousness along with additional targets that could possibly not be orcs would explode my brain. )
Gold Bearer wrote:For the Quick Strikes skill can you attack, move and then attack again?
Daedalus wrote:It's been a while for me, but your action system reminds me of Slev's HeroQuest Revised revision.
I'd make am exception for that skill so that he can attack before and after moving, or it will only be useful if there's at least two monsters next him at the start of his turn or if they happen to lined up with one empty square between them.JasonMCM wrote:Gold Bearer wrote:For the Quick Strikes skill can you attack, move and then attack again?
Not in the way I do turns.
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