by Kurgan » July 6th, 2019, 3:17 pm
Hero Cards for the Cleric:
I wanted a healer/support type of character, but really the Cleric has a lot of combat potential as well. The stats ended up being exactly the same as the Paladin. Originally I gave the Cleric one more Mind and one less body. You'll pay more for weapons, but you can get the same strength level as any other Hero (with the exception of the Barbarian, who is the only one who can use the 4 diagonal attack Greatsword, in my rules). Regarding "Heal Allies" I intended for it to be used on other Heroes/Mercenaries ONLY, however I did say you could use it to save yourself from dying (reviving you with only 1 BP). But since it's a bit vague, I would also allow it to heal yourself simultaneously (by 1) if you've already healed your comrades as much as they can be.... meaning if you have a point left over. I didn't want players to simply use it as a generic self-heal-to-full like other spells.
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Last edited by
Kurgan on September 12th, 2020, 2:09 pm, edited 3 times in total.