by Maurice76 » Friday December 7th, 2018 5:35am
A while ago, I was playing a Robin Hood game, in which Friar Tuck had a funny special attack: he could throw a bee hive towards an enemy. The bees would then harass the enemy soldier it was thrown at for a while, distracting the soldier during that time. Your Monk could feature something similar.
Another figure that the player controlled, was someone who could throw apples and nets. The apples would cause the soldier to harass some kids for throwing it at them, distracting him for a while - and in HeroQuest, it could cause monsters to pick a fight amongst themselves. The net would immobilize enemies until someone removed the net from them. Robin Hood himself had an ability with which he could throw a small pouch of coins amongst a few enemy soldiers; they would start to collect the money, inadvertently ending up in them fighting eachother by fist, knocking eachother out until one was left standing to collect the rest of the money still on the ground.
Those all sound like fun abilities for your Monk, to create some variations in gameplay. The net could immobilize an enemy, until a nearby enemy spends a turn to remove the net. The apples could cause an enemy to launch a single punch at another nearby enemy and if the damage roll is exceeding that enemies' hitpoints, that enemy gets knocked out; this could possibly be mind point damage instead. The coin pouch could start a brawl amongst the enemy units, with similar effect, until only one monster is left standing. The Monk would carry a limited number of nets and/or apples and/or coin pouches (and keep in mind that the coin pouch itself also requires money to fill the pouch!). Of course, the trick with the apple and the coin pouch only works against living monsters, that haven't yet engaged in combat.