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Sneaky Heroes for your gaming pleasure

Discuss the creation of new Heroes and share Heroes you've created.

Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Saturday April 21st, 2018 9:09am

For your convenience here's a compiled list of sneaky heroes from my "Need some opinions thread" so you don't have to wade through 7 pages. Also includes some ideas from another thread of mine from a few years ago. Contributions and influences are from many. Enjoy. :D |_P |_P |_P


The ASSASSIN Ver.1

Body: :redheart: :redheart: :redheart: :redheart: :redheart:
Mind: :blueorb: :blueorb: :blueorb: :blueorb:
Attack: :skull:
Defend: :whiteshield: :whiteshield:
Move: :roll2: :roll2:

Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can not wear heavy armor or use two-handed melee weapons.

***Abilities***
1. SNEAK ATTACK - You may always reroll your combat dice and take the better result.
2. AGILITY - Can use 1 of his movement dice to move, take his action, and then spend his last movement dice to move again

----------------------------------------------------------------------------------------------------------------------------------------------------------

The ASSASSIN Ver.2

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can only use one-handed weapons. Due to his sneaky nature he can only wear light armor but no helmet.

***Abilities***
1. CRITICAL STRIKE - If you roll all skulls the hits are doubled.

-Dagger will have a 50% of rolling a :skull: resulting in :skull: :skull:
-Short Sword will have a 25% chance of rolling :skull: :skull: resulting in :skull: :skull: :skull: :skull:
-Broad/Long Sword will have a 13% chance of rolling :skull: :skull: :skull: resulting in :skull: :skull: :skull: :skull: :skull: :skull:

2. SHADOW WALK - Can move through monster figures.

----------------------------------------------------------------------------------------------------------------------------------------------------------

The ROGUE

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull: :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting weapon: Shortsword
Starting Armor: None
Restrictions: Can not wear heavy armor or use two-handed melee weapons.

***Abilities***
1. QUICK REFLEXES - You may avoid taking damage from any trap or hazard by rolling a :whiteshield: on a single combat die.
2. OPPORTUNIST - When attacking a monster that is adjacent to another hero all :blackshield: rolled are counted as :skull: .

----------------------------------------------------------------------------------------------------------------------------------------------------------

The THIEF

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Starting Items: Toolkit
Restrictions: Can only wear light armor but no helmet. Can only use weapons that roll a maximum of :skull: :skull: (Dagger, Sling, Short Sword, Rapier, Short bow)

***Abilities***
1. PILFUR - When searching you can draw 2 treasure cards and pick one.
2. BACKSTAB - Roll an additional 2 attack dice against monsters that are adjacent to other heroes.


----------------------------------------------------------------------------------------------------------------------------------------------------------

Also wanted to add Carl Forhan's Rogue from Vindicator Magazine back in the day

The ROGUE

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull: :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Shortsword and a dagger
Starting Armor: None
Starting Items: Toolkit
Restrictions: Can only wear chain mail and a helmet for armor. Can not use two-handed weapons.

***Abilities***
1. BACKSTAB: Add :skull: :skull: :skull: to your first melee attack of a battle
2. STEALTH: Can move through monster figures
Last edited by Jazzdrummer on Thursday December 30th, 2021 3:43pm, edited 51 times in total.


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Re: Sneaky Heroes for your gaming pleasure

Postby Anderas » Saturday April 21st, 2018 11:04am

I am pondering since a long time about how to make a sneaky quest.
One where you have to stay in shadows and avoid patrols to survive.

Those Heroes are a good start! Now, how making the quest to have an actual use for sneaking?

That said, I like most the Assassin V3 and the Thief.


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Re: Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Saturday April 21st, 2018 12:36pm

Anderas wrote:I am pondering since a long time about how to make a sneaky quest.
One where you have to stay in shadows and avoid patrols to survive.

Those Heroes are a good start! Now, how making the quest to have an actual use for sneaking?

That said, I like most the Assassin V3 and the Thief.


Thanks for your input. Yea a sneaky quest would be pretty cool. I may try to come up with something like that as well for my own game. :D The two you liked the most are also the two I like the most as well. They both seem extremely balanced in the games I've used them in while still feeling useful and thematic.


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Re: Sneaky Heroes for your gaming pleasure

Postby Anderas » Sunday April 22nd, 2018 1:08am

In W40k, fourth edition, there was a mini game to do this.

One player set up six or seven scout groups with two or three minis each. All of them at the same time were by far too much for the other player, who had something like 5 minis.
Then you would roll off for each of the scout groups: each player rolls a d6, who rolls more may move the group of scouts. This roll was modified by alarm markers: each noisy action would add an alarm marker for the scout player. Two or three of those markers were enough to reliably move the scouts towards the infiltrators so the infiltrator really had to be careful and sneaky.
The other player was hidden as long as he stayed away more than 5 or 6 inch from the scout groups. If he shot, that would make noise and add alarm markers. If he would fight but not immediately kill the enemy that would add noise.

Then there were some few things both players could take as equipment or stratagem to raise their respective chances, and six different missions. All in all it was three or four pages. We played it three times with great fun then someone found a way to break the game so we stopped.


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Re: Sneaky Heroes for your gaming pleasure

Postby Tott » Tuesday April 24th, 2018 7:42am

nice. i like a lot of those abilities too! ;)
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Re: Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Tuesday April 24th, 2018 9:49am

Tott wrote:nice. i like a lot of those abilities too! ;)


Thanks Tott!!!


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Re: Sneaky Heroes for your gaming pleasure

Postby Nyst » Tuesday June 2nd, 2020 12:42pm

I like the abilities listed here. They helped me refine my Rogue hero. I was hoping to use the Stealth ability with Backstab but after play testing it, I didn't like how it played out. I opted for a Backstab ability when attacking a monster adjacent to another hero. Seemed to make the game flow better.
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