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Jazzdrummer wrote:Using a stealth mechanic entirely based on the monsters mind value works great as well. It's more comprehensive but that's not necessarily a bad thing. But also with your system, correct me if I'm wrong, the only roll for detection is done on the monster's turn? So hero would roll a D6 mind test for himself and then he is considered to be in stealth. At that point he can sneak in and no other rolls are made till the EW turn. There's nothing stopping him really from getting off that first strike. During one of my recent games rarely did I stay in stealth past 1 turn. I would go into it just to land a backstab as opposed to just sitting in the room waiting for the monsters to find me.
Jazzdrummer wrote:Right now I'm playing the game purely vanilla. Trying to keep things as simple as possible while still adding some variety here and there. But you guys have given me tons of ideas which I appreciate. I have your character and armory rules right here on my desktop. Great stuff.
Jazzdrummer wrote:I would say how about allowing 1rolled to trigger the dagger attack. This would cause the bonus attack to happen more often. What do you think?
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